Hyprland/src/render
2025-08-29 13:31:07 +02:00
..
decorations renderer: Add rounding power setting to groupbar and gradient roundness. (#11420) 2025-08-16 14:14:14 +01:00
pass hdr: scRGB, HLG and SDR -> HDR fixes (#11499) 2025-08-22 11:13:55 +01:00
shaders/glsl ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
Framebuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
OpenGL.hpp renderer: add popup fade-in-out (#11313) 2025-08-03 13:44:50 +02:00
Renderbuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Renderer.hpp syncobj: use rendernode for timelines (#11087) 2025-08-24 22:32:13 +02:00
Shader.cpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Shader.hpp renderer: Added a pointer position uniform to the screen shader. (#10821) 2025-07-08 19:31:15 +02:00
Texture.cpp renderer: use CRegion foreach over getRects (#10980) 2025-07-30 11:54:09 +02:00
Texture.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00