Hyprland/src/render/pass
2025-08-22 11:13:55 +01:00
..
BorderPassElement.cpp opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
BorderPassElement.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
ClearPassElement.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
ClearPassElement.hpp renderpass: use unique ptr instead of shared ptr 2025-07-10 14:09:00 +02:00
FramebufferElement.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
FramebufferElement.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Pass.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Pass.hpp renderpass: use unique ptr instead of shared ptr 2025-07-10 14:09:00 +02:00
PassElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PassElement.hpp pass/rect: fix bounding / opaque regions 2025-01-29 10:42:46 +00:00
PreBlurElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PreBlurElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
RectPassElement.cpp opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
RectPassElement.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
RendererHintsPassElement.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
RendererHintsPassElement.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
ShadowPassElement.cpp renderpass: use unique ptr instead of shared ptr 2025-07-10 14:09:00 +02:00
ShadowPassElement.hpp renderpass: use unique ptr instead of shared ptr 2025-07-10 14:09:00 +02:00
SurfacePassElement.cpp hdr: scRGB, HLG and SDR -> HDR fixes (#11499) 2025-08-22 11:13:55 +01:00
SurfacePassElement.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
TexPassElement.cpp opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
TexPassElement.hpp pass: overload TexPass constructor 2025-07-07 18:09:34 +02:00
TextureMatteElement.cpp opengl: use a stack for storing monitor transform enabled 2025-06-15 12:11:28 +02:00
TextureMatteElement.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00