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BorderPassElement.cpp
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opengl: improve render fn arg clarity (#11286)
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2025-07-31 16:23:09 +02:00 |
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BorderPassElement.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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ClearPassElement.cpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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ClearPassElement.hpp
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renderpass: use unique ptr instead of shared ptr
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2025-07-10 14:09:00 +02:00 |
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FramebufferElement.cpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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FramebufferElement.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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Pass.cpp
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refactor: Use new hyprutils casts (#11377)
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2025-08-14 15:44:56 +01:00 |
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Pass.hpp
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renderpass: use unique ptr instead of shared ptr
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2025-07-10 14:09:00 +02:00 |
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PassElement.cpp
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pass: mark crucial elements as undiscardable
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2025-01-01 22:55:21 +01:00 |
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PassElement.hpp
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pass/rect: fix bounding / opaque regions
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2025-01-29 10:42:46 +00:00 |
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PreBlurElement.cpp
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pass: mark crucial elements as undiscardable
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2025-01-01 22:55:21 +01:00 |
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PreBlurElement.hpp
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pass: mark crucial elements as undiscardable
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2025-01-01 22:55:21 +01:00 |
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RectPassElement.cpp
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opengl: improve render fn arg clarity (#11286)
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2025-07-31 16:23:09 +02:00 |
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RectPassElement.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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RendererHintsPassElement.cpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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RendererHintsPassElement.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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ShadowPassElement.cpp
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renderpass: use unique ptr instead of shared ptr
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2025-07-10 14:09:00 +02:00 |
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ShadowPassElement.hpp
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renderpass: use unique ptr instead of shared ptr
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2025-07-10 14:09:00 +02:00 |
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SurfacePassElement.cpp
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hdr: scRGB, HLG and SDR -> HDR fixes (#11499)
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2025-08-22 11:13:55 +01:00 |
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SurfacePassElement.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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TexPassElement.cpp
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opengl: improve render fn arg clarity (#11286)
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2025-07-31 16:23:09 +02:00 |
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TexPassElement.hpp
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pass: overload TexPass constructor
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2025-07-07 18:09:34 +02:00 |
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TextureMatteElement.cpp
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opengl: use a stack for storing monitor transform enabled
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2025-06-15 12:11:28 +02:00 |
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TextureMatteElement.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |