Commit graph

1252 commits

Author SHA1 Message Date
UjinT34
05a1c0aa73
renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
Tom Englund
ced38b1b0f
disable buffer readability checks on intel (#11515)
* dmabuf: disable buffer read check on intel

readability checks directly on buffer fds on some intel laptops is
broken, see https://gitlab.freedesktop.org/drm/intel/-/issues/9415

* sync: use rvalue ref in addwaiter doonreadable

use rvalue reference in addwaiter and doonreadable, because we store the
function in the SReadableWaiter a lot of the time, move it into place
there when that happends or let it go out of scope after function call.
2025-08-24 08:57:37 +01:00
UjinT34
0d45b277d6
internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
2025-08-22 18:24:25 +01:00
jmanc3
e95ba5bf59
renderer: add eRenderStage::RENDER_POST_WALLPAPER (#11501)
Comes after the wallpaper is rendered, but before all windows and docks are rendered
2025-08-22 18:19:00 +01:00
UjinT34
4e8875b5e9
hdr: scRGB, HLG and SDR -> HDR fixes (#11499) 2025-08-22 11:13:55 +01:00
Linux User
d0d728c6a6
render: include numbers header (#11475)
Fixes error `no member named 'numbers' in namespace 'std'` on llvm/musl
2025-08-19 19:31:01 +01:00
UjinT34
1d67987459
hdr: fix overrides and missing edid hdr metadata (#11476) 2025-08-19 19:28:52 +01:00
Vaxry
0840103ae0
renderer: improve modeset timings (#11461)
some CRTCs will just happily eat frames and we can't do much. Some will eat one.

Adds a 5-frame buffer to DPMS and Added animations. Better than nothing.
2025-08-17 17:14:29 +01:00
Vaxry
251288ec59
renderer: add dpms animations (#11452) 2025-08-17 08:37:13 +01:00
Vaxry
3d4dc19412
renderer: improve zoom in anims (#11453)
Removes `animations:first_launch_animation` as it's useless now
2025-08-16 20:02:15 +01:00
Martin
7580a9aaaa
renderer: Add rounding power setting to groupbar and gradient roundness. (#11420) 2025-08-16 14:14:14 +01:00
vaxerski
60d769a899 internal: unify VT getting 2025-08-14 17:13:23 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
00da4450db
renderer: minor fixups to uv calcs (#11375)
Fixes #11374
2025-08-08 16:14:02 +02:00
Vaxry
f6d8e86439
popup: imorove logging, use fadeAlpha for opacity 2025-08-03 16:39:54 +02:00
Vaxry
61826dc7ac
renderer: fix snapshot coords 2025-08-03 16:19:36 +02:00
Vaxry
855d103aef
renderer: add popup fade-in-out (#11313)
Adds xdg popup fade-in and fade-out
2025-08-03 13:44:50 +02:00
Vaxry
824438949e
renderer: apply default luma for reverting back to srgb
fixes #11315
2025-08-02 16:21:08 +02:00
Vaxry
9607e3b5a8
screencopy: un-hdr screencopy buffers for cm-unaware clients (#11294) 2025-07-31 18:07:59 +02:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Tom Englund
36a8b2226f
renderer: use CRegion foreach over getRects (#10980)
instead of allocating and returning a vector, use forEach to directly
call a function on the rects.
2025-07-30 11:54:09 +02:00
Vaxry
66a6ef3859
core: disable esync for non-linux kernels
ref #10437, BSD doesn't support timeline fds
2025-07-29 17:55:56 +02:00
xqso
5c8d675eed
ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
Vaxry
31cc7f3b87
core: move workspace ptrs to weak (#11194)
Fixes some race conditions that come up in tests. We only clean up workspaces when we render a frame. With this, they are always cleared instantly.
2025-07-24 00:36:29 +02:00
Thomas Müller
bf1602d9f9
renderer: implement wp-color-management-v1 transfer functions (#11084) 2025-07-20 18:20:27 +02:00
MirzaSamadAhmedBaig
503fc458d8
internal: replace unsafe strcpy with snprintf (#11128) 2025-07-20 15:31:53 +02:00
Vaxry
a3d59b525b
systeminfo: print more render info 2025-07-20 14:51:17 +02:00
Mozzarella32
b7a91e02e9
renderer: Add cursor:invisible to allow to hide the cursor (#11058) 2025-07-20 12:40:21 +02:00
Vaxry
d84699d8e5
opengl: detect android fence support and disable explicit if it's missing (#11077)
Checks for explicit sync support via the android fences, and falls back to implicit sync if it isn't
2025-07-19 12:38:41 +02:00
Vaxry
5bfe6dc703
config: disable hw on mgpu nvidia by default (#11018) 2025-07-16 11:02:20 +02:00
Maximilian Seidler
06fcdbd9c7
renderer: use makeUnique for session-lock render passes (#11019)
Fixup for a merge conflict introduced by #10865.
2025-07-14 15:48:50 +02:00
Maximilian Seidler
01971cb6c7
session-lock: don't render workspaces when locked (#10865)
Avoid rendering the workspace behind if we are locked
2025-07-14 13:13:54 +02:00
Tom Englund
bcb96c5532 presentation: move to unique ptrs
less refcounting, move by rvalue.
2025-07-10 14:09:00 +02:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
FrancisTheCat
9517d0eaa4
renderer: Added a pointer position uniform to the screen shader. (#10821) 2025-07-08 19:31:15 +02:00
outfoxxed
78e9eddfb6
core: use new typed signals from hu (#10853) 2025-07-08 18:56:40 +02:00
Vaxry
8f948827a6
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary.

Enabled by default, improves FPS on underpowered devices.

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-07-08 12:41:10 +02:00
Tom Englund
9856563f89
opengl: avoid reallocations in EGLImage (#10960)
use a std::array instead of vector and avoid reallocations.
it should at most be 49 entries, so make the array 50. and RASSERT check
it incase more entries gets added in the future.
2025-07-07 23:44:35 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Tom Englund
c75f85098c renderer: move render calculation behind if case
the durationUs is not used unless debug overlay is enabled, lets not
calculate it each call to rendermonitor if not enabled. same with
renderStart.
2025-07-07 18:09:34 +02:00
jmanc3
83c453cb82
plugins: made currentWindow available in RENDER_PRE_WINDOW (#10957) 2025-07-07 18:06:42 +02:00
Tom Englund
a16d0c76a6
texture: zero out the cached states in destroy (#10954)
if destroyTexture is called outside of the texture destructor we need to
empty out the cached states.
2025-07-07 13:33:22 +02:00
aphelei
e9c5594186
renderer: add mouse zoom animations (#10882)
Adds animations for the mouse zoom effect.
2025-07-01 11:33:48 +02:00
Tom Englund
e827b75e22
opengl: add missing skipcm if case (#10888)
missing skipcm if case so the CM uniforms where never added on the
gradient2 renderBorder case, until the non gradient2 one had run atleast
once. causing it to not render on first launch/delayed.
2025-07-01 11:32:49 +02:00
Tom Englund
f464dfbefa
shader: replace texture2d with texture (#10893)
* shader: replace texture2d with texture

remove unused v_color and replace deprecated texture2d with texture.

* shader: use the more modern essl3 extension

GL_OES_EGL_image_external_essl3 provides support for samplerExternalOES
in texture function, aquamarine already use it. apply it here too.
2025-07-01 11:32:00 +02:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
UjinT34
cf7e3aa448
renderer/cm: Add automatic hdr (#9785) 2025-06-23 14:33:09 +02:00
zacoons
8b1d5560cf
renderer: add wrapping options to renderTextureWithBlur method (#10807) 2025-06-21 19:03:28 +02:00