..
decorations
pass: overload TexPass constructor
2025-07-07 18:09:34 +02:00
pass
pass: overload TexPass constructor
2025-07-07 18:09:34 +02:00
shaders /glsl
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
Framebuffer.cpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Framebuffer.hpp
renderer: always render snapshots as 8bit
2025-05-09 22:16:21 +01:00
OpenGL.cpp
opengl: avoid reallocations in EGLImage ( #10960 )
2025-07-07 23:44:35 +02:00
OpenGL.hpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Renderbuffer.cpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
Renderbuffer.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
Renderer.cpp
Renderer: Implement new render scheduling ( #10936 )
2025-07-08 12:41:10 +02:00
Renderer.hpp
Renderer: Implement new render scheduling ( #10936 )
2025-07-08 12:41:10 +02:00
Shader.cpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Shader.hpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Texture.cpp
texture: zero out the cached states in destroy ( #10954 )
2025-07-07 13:33:22 +02:00
Texture.hpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Transformer.cpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
Transformer.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00