14 lines
262 B
GLSL
14 lines
262 B
GLSL
#extension GL_ARB_shading_language_include : enable
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precision highp float;
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varying vec4 v_color;
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#include "rounding.glsl"
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void main() {
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vec4 pixColor = v_color;
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if (radius > 0.0)
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pixColor = rounding(pixColor);
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gl_FragColor = pixColor;
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}
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