Hyprland/src/render/shaders/glsl
UjinT34 7374a023ef
renderer/opengl: Extract shaders from source (#9600)
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-03-29 01:19:35 +01:00
..
blur1.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blur2.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurfinish.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurfinish_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurprepare.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurprepare_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
border.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
border_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
CM.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
CM.glsl renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
ext.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
glitch.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
passthru.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
quad.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rgba.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rgbamatte.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rgbx.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rounding.glsl renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
shadow.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
shadow_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
tex.vert renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
tex300.vert renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
tex320.vert renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00