Hyprland/src/render/shaders/glsl/quad.frag

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#extension GL_ARB_shading_language_include : enable
precision highp float;
varying vec4 v_color;
#include "rounding.glsl"
void main() {
vec4 pixColor = v_color;
if (radius > 0.0)
pixColor = rounding(pixColor);
gl_FragColor = pixColor;
}