* directscanout: fix dgpu directscanout explicit sync
without setting an infence, AQ doesnt explicit sync, nor recreate the
dgpu fence for the blit work. and as such attemptdirectscanout path
artifacts and breaks. create a dummy CEGLSync even tho we dont really
have any pending glwork to get a proper fence, and set it.
* monitor: dont use new scheduling if direct scanout
using the new_render_scheduling makes no sense in the direct scanout
path, add a if guard against it.
Adds nix integration to hyprpm: hyprpm will now detect nix'd hyprland and use nix develop instead
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* move commit timing fields to surface state
* fix toTimespec init
* update sendQueued api
* update onPresented api
* set zero copy flag
* send clock id
* move presented calcs inside condition
* use only CLOCK_MONOTONIC for commit/presentation timings
* fix setSetTimestamp
* do not wait for commit timing while tearing
* proto config
* fix config defaults
add debug:gl_debugging so we can disable gl debugging entirerly,
both glGetError and enabling EGL_KHR_debug has its cost, we still have
EXT_create_context_robustness and glGetGraphicsResetStatus that should
catch context loss, and is generally cheap to call it only checks a flag
set.
glGetError might cause a implicit flush to get any pending calls sent to
the gpu.
however to get EGL_KHR_debug back enabled we now require a restart of
the compositor after changing debug:gl_debugging
use auto for nsecdur, assigning system_tp into steady_tp compiles but is
not correct. just change it to auto.
use {} initialization for timespec structs and returning std::pair.
in timediff, fromTimespec and toTimespec the else case was calculating
wrong. we need to correctly handle the borrow when the nanoseconds of
the first time are smaller than the second, by adding TIMESPEC_NSEC_PER_SEC
and decrementing the seconds.
not all clients supports WM_DELETE_WINDOW like glxgears, so get
supported props in constuctor of surface, and if not supported
forcefully kill the client.
EGL_CONTEXT_RELEASE_BEHAVIOR_KHR determines what happends with implicit
flushes when context changes, on multigpu scenario we change context
frequently when blitting content. while we still rely on explicit sync
fences, the flush is destroying driver optimisations.
setting it to EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR essentially mean
just swap context and continue processing on the next context.
Handle XCB_PROPERTY_NEW_VALUE events for incremental selection transfers.
Previously only DELETE was handled, causing INCR transfers to fail after
the first chunk.
Fixes#11411
- Add return 0 after erasing completed non-incremental transfer to stop event source polling
- Add removeTransfer() helper to SXSelection for cleaning transfers by window ID
- Add removeTransfersForWindow() helper to CXWM for cleaning all selections at once
- Clean orphan transfers in handleDestroy before surface removal
- Clean orphan transfers in handlePropertyNotify on missing window or failed reply
- Add m_dndSelection to handleSelectionPropertyNotify cleanup loop
- Initialize SXTransfer members with safe defaults to prevent undefined behavior
- Fix race condition in getTransferData by using window ID lookup instead of index