* protocols: add Fifo-v1 introduce fifo-v1 * fifo: only present locked surfaces dont present to unlocked surfaces and commit pending states from the fifo protocol. * fifo: cformat cformat * protocols: add committiming and surface state queue introduce CSurfaceStateQueue and commit-timing-v1 * fifo: schedule a frame if waiting on barrier if we are waiting on a barrier the state doesnt commit until the next refresh cycle meaning the monitor might have no pending damage and we never get onPresented to unlock the barrier, moment 22. so schedule a frame. * fifo: properly check monitor intersection check for m_enteredoutputs or monitor intersection if client hasnt bound one yet, and dont fifo lock it until the surface is mapped. * buffer: try to merge states before committing them try to merge states before committing them meaning way less churn and surface commits if a surface sends multiple small ones while we wait for buffer readyness from either fifo locks or simply fences. * buffer: dont commit states past the buffer certain changes are relative to the buffer attached, cant go beyond it and apply those onto the next buffer. * buffer: set the lockmask directly cant use .lock since the state hasnt been queued yet, set the lockmask directly when exporting buffer fence. * fifo: dont fifo lock on tearing dont fifo lock on tearing. * buffer: queue the state directly queue the state directly and use the .lock function instead of directly modify the lockMask on the state. * buffer: revert creating texture at commit time fifo barriers introduces such long wait that upon commit time a race happends with current xdg configure implentation that the buffer and image is actually destroyed when entering commitState, doing it at buffer creation time with EGL_PRESERVED_KHR means it sticks around until we are done. so revert82759d4and32f3233for now. * buffer: rename enum and lockreasons eLockReason and LOCK_REASON_NONE. * fifo: workaround direct scanout lock workaround cursor commits causing fifo to get forever locked, this entire thing needs to be worked out.
372 lines
13 KiB
C++
372 lines
13 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <stack>
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#include <vector>
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#include "../SharedDefs.hpp"
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#include "MiscFunctions.hpp"
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#include "WLClasses.hpp"
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#include <array>
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#include "AnimatedVariable.hpp"
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#include "CMType.hpp"
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#include <xf86drmMode.h>
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#include "time/Timer.hpp"
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#include "math/Math.hpp"
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#include <optional>
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#include "../protocols/types/ColorManagement.hpp"
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#include "signal/Signal.hpp"
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#include "DamageRing.hpp"
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#include <aquamarine/output/Output.hpp>
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#include <aquamarine/allocator/Swapchain.hpp>
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#include <hyprutils/os/FileDescriptor.hpp>
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class CMonitorFrameScheduler;
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// Enum for the different types of auto directions, e.g. auto-left, auto-up.
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enum eAutoDirs : uint8_t {
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DIR_AUTO_NONE = 0, /* None will be treated as right. */
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DIR_AUTO_UP,
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DIR_AUTO_DOWN,
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DIR_AUTO_LEFT,
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DIR_AUTO_RIGHT,
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DIR_AUTO_CENTER_UP,
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DIR_AUTO_CENTER_DOWN,
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DIR_AUTO_CENTER_LEFT,
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DIR_AUTO_CENTER_RIGHT
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};
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struct SMonitorRule {
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eAutoDirs autoDir = DIR_AUTO_NONE;
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std::string name = "";
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Vector2D resolution = Vector2D(1280, 720);
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Vector2D offset = Vector2D(0, 0);
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float scale = 1;
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float refreshRate = 60; // Hz
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bool disabled = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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std::string mirrorOf = "";
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bool enable10bit = false;
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NCMType::eCMType cmType = NCMType::CM_SRGB;
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int sdrEotf = 0;
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float sdrSaturation = 1.0f; // SDR -> HDR
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float sdrBrightness = 1.0f; // SDR -> HDR
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bool supportsWideColor = false; // false does nothing, true overrides EDID
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bool supportsHDR = false; // false does nothing, true overrides EDID
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float sdrMinLuminance = 0.2f; // SDR -> HDR
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int sdrMaxLuminance = 80; // SDR -> HDR
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// Incorrect values will result in reduced luminance range or incorrect tonemapping. Shouldn't damage the HW. Use with care in case of a faulty monitor firmware.
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float minLuminance = -1.0f; // >= 0 overrides EDID
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int maxLuminance = -1; // >= 0 overrides EDID
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int maxAvgLuminance = -1; // >= 0 overrides EDID
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drmModeModeInfo drmMode = {};
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std::optional<int> vrr;
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};
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class CMonitor;
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class CSyncTimeline;
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class CEGLSync;
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class CEventLoopTimer;
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class CMonitorState {
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public:
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CMonitorState(CMonitor* owner);
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~CMonitorState() = default;
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bool commit();
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bool test();
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bool updateSwapchain();
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private:
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void ensureBufferPresent();
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CMonitor* m_owner = nullptr;
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};
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class CMonitor {
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public:
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CMonitor(SP<Aquamarine::IOutput> output);
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~CMonitor();
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Vector2D m_position = Vector2D(-1, -1); // means unset
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Vector2D m_xwaylandPosition = Vector2D(-1, -1); // means unset
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eAutoDirs m_autoDir = DIR_AUTO_NONE;
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Vector2D m_size = Vector2D(0, 0);
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Vector2D m_pixelSize = Vector2D(0, 0);
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Vector2D m_transformedSize = Vector2D(0, 0);
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MONITORID m_id = MONITOR_INVALID;
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PHLWORKSPACE m_activeWorkspace = nullptr;
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PHLWORKSPACE m_activeSpecialWorkspace = nullptr;
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float m_setScale = 1; // scale set by cfg
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float m_scale = 1; // real scale
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std::string m_name = "";
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std::string m_description = "";
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std::string m_shortDescription = "";
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Vector2D m_reservedTopLeft = Vector2D(0, 0);
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Vector2D m_reservedBottomRight = Vector2D(0, 0);
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drmModeModeInfo m_customDrmMode = {};
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CMonitorState m_state;
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CDamageRing m_damage;
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SP<Aquamarine::IOutput> m_output;
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float m_refreshRate = 60; // Hz
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int m_forceFullFrames = 0;
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bool m_scheduledRecalc = false;
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wl_output_transform m_transform = WL_OUTPUT_TRANSFORM_NORMAL;
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float m_xwaylandScale = 1.f;
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Mat3x3 m_projMatrix;
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std::optional<Vector2D> m_forceSize;
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SP<Aquamarine::SOutputMode> m_currentMode;
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SP<Aquamarine::CSwapchain> m_cursorSwapchain;
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uint32_t m_drmFormat = DRM_FORMAT_INVALID;
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uint32_t m_prevDrmFormat = DRM_FORMAT_INVALID;
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bool m_dpmsStatus = true;
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bool m_vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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bool m_enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
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NCMType::eCMType m_cmType = NCMType::CM_SRGB;
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int m_sdrEotf = 0;
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float m_sdrSaturation = 1.0f;
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float m_sdrBrightness = 1.0f;
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float m_sdrMinLuminance = 0.2f;
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int m_sdrMaxLuminance = 80;
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bool m_createdByUser = false;
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bool m_isUnsafeFallback = false;
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SP<CEventLoopTimer> m_dpmsRetryTimer;
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bool m_pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
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bool m_renderingActive = false;
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bool m_ratsScheduled = false;
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CTimer m_lastPresentationTimer;
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bool m_isBeingLeased = false;
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SMonitorRule m_activeMonitorRule;
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// explicit sync
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Hyprutils::OS::CFileDescriptor m_inFence; // TODO: remove when aq uses CFileDescriptor
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PHLMONITORREF m_self;
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UP<CMonitorFrameScheduler> m_frameScheduler;
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// mirroring
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PHLMONITORREF m_mirrorOf;
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std::vector<PHLMONITORREF> m_mirrors;
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// ctm
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Mat3x3 m_ctm = Mat3x3::identity();
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bool m_ctmUpdated = false;
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// for tearing
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PHLWINDOWREF m_solitaryClient;
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// for direct scanout
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PHLWINDOWREF m_lastScanout;
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bool m_scanoutNeedsCursorUpdate = false;
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// for special fade/blur
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PHLANIMVAR<float> m_specialFade;
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// for dpms off anim
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PHLANIMVAR<float> m_dpmsBlackOpacity;
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bool m_pendingDpmsAnimation = false;
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int m_pendingDpmsAnimationCounter = 0;
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PHLANIMVAR<float> m_cursorZoom;
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// for fading in the wallpaper because it doesn't happen instantly (it's loaded async)
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PHLANIMVAR<float> m_backgroundOpacity;
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// for initial zoom anim
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PHLANIMVAR<float> m_zoomAnimProgress;
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CTimer m_newMonitorAnimTimer;
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int m_zoomAnimFrameCounter = 0;
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struct {
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bool canTear = false;
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bool nextRenderTorn = false;
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bool activelyTearing = false;
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bool busy = false;
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bool frameScheduledWhileBusy = false;
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} m_tearingState;
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struct {
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CSignalT<> destroy;
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CSignalT<> connect;
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CSignalT<> disconnect;
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CSignalT<> dpmsChanged;
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CSignalT<> modeChanged;
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CSignalT<> presented;
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} m_events;
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std::array<std::vector<PHLLSREF>, 4> m_layerSurfaceLayers;
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// keep in sync with HyprCtl
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enum eDSBlockReason : uint16_t {
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DS_OK = 0,
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DS_BLOCK_UNKNOWN = (1 << 0),
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DS_BLOCK_USER = (1 << 1),
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DS_BLOCK_WINDOWED = (1 << 2),
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DS_BLOCK_CONTENT = (1 << 3),
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DS_BLOCK_MIRROR = (1 << 4),
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DS_BLOCK_RECORD = (1 << 5),
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DS_BLOCK_SW = (1 << 6),
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DS_BLOCK_CANDIDATE = (1 << 7),
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DS_BLOCK_SURFACE = (1 << 8),
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DS_BLOCK_TRANSFORM = (1 << 9),
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DS_BLOCK_DMA = (1 << 10),
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DS_BLOCK_TEARING = (1 << 11),
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DS_BLOCK_FAILED = (1 << 12),
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DS_BLOCK_CM = (1 << 13),
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DS_CHECKS_COUNT = 14,
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};
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// keep in sync with HyprCtl
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enum eSolitaryCheck : uint32_t {
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SC_OK = 0,
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SC_UNKNOWN = (1 << 0),
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SC_NOTIFICATION = (1 << 1),
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SC_LOCK = (1 << 2),
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SC_WORKSPACE = (1 << 3),
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SC_WINDOWED = (1 << 4),
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SC_DND = (1 << 5),
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SC_SPECIAL = (1 << 6),
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SC_ALPHA = (1 << 7),
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SC_OFFSET = (1 << 8),
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SC_CANDIDATE = (1 << 9),
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SC_OPAQUE = (1 << 10),
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SC_TRANSFORM = (1 << 11),
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SC_OVERLAYS = (1 << 12),
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SC_FLOAT = (1 << 13),
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SC_WORKSPACES = (1 << 14),
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SC_SURFACES = (1 << 15),
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SC_ERRORBAR = (1 << 16),
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SC_CHECKS_COUNT = 17,
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};
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// keep in sync with HyprCtl
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enum eTearingCheck : uint8_t {
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TC_OK = 0,
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TC_UNKNOWN = (1 << 0),
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TC_NOT_TORN = (1 << 1),
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TC_USER = (1 << 2),
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TC_ZOOM = (1 << 3),
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TC_SUPPORT = (1 << 4),
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TC_CANDIDATE = (1 << 5),
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TC_WINDOW = (1 << 6),
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TC_CHECKS_COUNT = 7,
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};
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// methods
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void onConnect(bool noRule);
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void onDisconnect(bool destroy = false);
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void applyCMType(NCMType::eCMType cmType, int cmSdrEotf);
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bool applyMonitorRule(SMonitorRule* pMonitorRule, bool force = false);
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void addDamage(const pixman_region32_t* rg);
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void addDamage(const CRegion& rg);
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void addDamage(const CBox& box);
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bool shouldSkipScheduleFrameOnMouseEvent();
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void setMirror(const std::string&);
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bool isMirror();
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bool matchesStaticSelector(const std::string& selector) const;
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float getDefaultScale();
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void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
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void changeWorkspace(const WORKSPACEID& id, bool internal = false, bool noMouseMove = false, bool noFocus = false);
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void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace);
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void setSpecialWorkspace(const WORKSPACEID& id);
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void moveTo(const Vector2D& pos);
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Vector2D middle();
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void updateMatrix();
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WORKSPACEID activeWorkspaceID();
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WORKSPACEID activeSpecialWorkspaceID();
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CBox logicalBox();
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void scheduleDone();
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uint32_t isSolitaryBlocked(bool full = false);
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void recheckSolitary();
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uint8_t isTearingBlocked(bool full = false);
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bool updateTearing();
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uint16_t isDSBlocked(bool full = false);
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bool attemptDirectScanout();
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void setCTM(const Mat3x3& ctm);
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void onCursorMovedOnMonitor();
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void setDPMS(bool on);
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void debugLastPresentation(const std::string& message);
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bool supportsWideColor();
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bool supportsHDR();
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float minLuminance(float defaultValue = 0);
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int maxLuminance(int defaultValue = 80);
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int maxAvgLuminance(int defaultValue = 80);
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bool wantsWideColor();
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bool wantsHDR();
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bool inHDR();
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/// Has an active workspace with a real fullscreen window
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bool inFullscreenMode();
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std::optional<NColorManagement::SImageDescription> getFSImageDescription();
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bool needsCM();
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/// Can do CM without shader
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bool canNoShaderCM();
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bool doesNoShaderCM();
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bool m_enabled = false;
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bool m_renderingInitPassed = false;
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WP<CWindow> m_previousFSWindow;
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NColorManagement::SImageDescription m_imageDescription;
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bool m_noShaderCTM = false; // sets drm CTM, restore needed
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// For the list lookup
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bool operator==(const CMonitor& rhs) {
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return m_position == rhs.m_position && m_size == rhs.m_size && m_name == rhs.m_name;
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}
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// workspace previous per monitor functionality
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SWorkspaceIDName getPrevWorkspaceIDName(const WORKSPACEID id);
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void addPrevWorkspaceID(const WORKSPACEID id);
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private:
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void setupDefaultWS(const SMonitorRule&);
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WORKSPACEID findAvailableDefaultWS();
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void commitDPMSState(bool state);
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bool m_doneScheduled = false;
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std::stack<WORKSPACEID> m_prevWorkSpaces;
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struct {
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CHyprSignalListener frame;
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CHyprSignalListener destroy;
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CHyprSignalListener state;
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CHyprSignalListener needsFrame;
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CHyprSignalListener presented;
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CHyprSignalListener commit;
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} m_listeners;
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bool m_supportsWideColor = false;
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bool m_supportsHDR = false;
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float m_minLuminance = -1.0f;
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int m_maxLuminance = -1;
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int m_maxAvgLuminance = -1;
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};
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