No description
* protocols: add Fifo-v1 introduce fifo-v1 * fifo: only present locked surfaces dont present to unlocked surfaces and commit pending states from the fifo protocol. * fifo: cformat cformat * protocols: add committiming and surface state queue introduce CSurfaceStateQueue and commit-timing-v1 * fifo: schedule a frame if waiting on barrier if we are waiting on a barrier the state doesnt commit until the next refresh cycle meaning the monitor might have no pending damage and we never get onPresented to unlock the barrier, moment 22. so schedule a frame. * fifo: properly check monitor intersection check for m_enteredoutputs or monitor intersection if client hasnt bound one yet, and dont fifo lock it until the surface is mapped. * buffer: try to merge states before committing them try to merge states before committing them meaning way less churn and surface commits if a surface sends multiple small ones while we wait for buffer readyness from either fifo locks or simply fences. * buffer: dont commit states past the buffer certain changes are relative to the buffer attached, cant go beyond it and apply those onto the next buffer. * buffer: set the lockmask directly cant use .lock since the state hasnt been queued yet, set the lockmask directly when exporting buffer fence. * fifo: dont fifo lock on tearing dont fifo lock on tearing. * buffer: queue the state directly queue the state directly and use the .lock function instead of directly modify the lockMask on the state. * buffer: revert creating texture at commit time fifo barriers introduces such long wait that upon commit time a race happends with current xdg configure implentation that the buffer and image is actually destroyed when entering commitState, doing it at buffer creation time with EGL_PRESERVED_KHR means it sticks around until we are done. so revert |
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| assets | ||
| docs | ||
| example | ||
| hyprctl | ||
| hyprpm | ||
| hyprtester | ||
| nix | ||
| protocols | ||
| scripts | ||
| src | ||
| subprojects | ||
| systemd | ||
| .clang-format | ||
| .clang-format-ignore | ||
| .clang-tidy | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
| flake.lock | ||
| flake.nix | ||
| hyprland.pc.in | ||
| LICENSE | ||
| Makefile | ||
| meson.build | ||
| meson_options.txt | ||
| README.md | ||
| SECURITY.md | ||
| VERSION | ||
Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins,
easy IPC, much more QoL stuff than other compositors and more...
Install
Quick Start
Configure
Contribute
Features
- All of the eyecandy: gradient borders, blur, animations, shadows and much more
- A lot of customization
- 100% independent, no wlroots, no libweston, no kwin, no mutter.
- Custom bezier curves for the best animations
- Powerful plugin support
- Built-in plugin manager
- Tearing support for better gaming performance
- Easily expandable and readable codebase
- Fast and active development
- Not afraid to provide bleeding-edge features
- Config reloaded instantly upon saving
- Fully dynamic workspaces
- Two built-in layouts and more available as plugins
- Global keybinds passed to your apps of choice
- Tiling/pseudotiling/floating/fullscreen windows
- Special workspaces (scratchpads)
- Window groups (tabbed mode)
- Powerful window/monitor/layer rules
- Socket-based IPC
- Native IME and Input Panels Support
- and much more...
Special Thanks
wlroots - For powering Hyprland in the past
tinywl - For showing how 2 do stuff
Sway - For showing how 2 do stuff the overkill way
Vivarium - For showing how 2 do stuff the simple way
dwl - For showing how 2 do stuff the hacky way
Wayfire - For showing how 2 do some graphics stuff


