Hyprland/src/render/shaders/glsl/tex.vert
UjinT34 7374a023ef
renderer/opengl: Extract shaders from source (#9600)
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-03-29 01:19:35 +01:00

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344 B
GLSL

uniform mat3 proj;
uniform vec4 color;
attribute vec2 pos;
attribute vec2 texcoord;
attribute vec2 texcoordMatte;
varying vec4 v_color;
varying vec2 v_texcoord;
varying vec2 v_texcoordMatte;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_color = color;
v_texcoord = texcoord;
v_texcoordMatte = texcoordMatte;
}