uniform mat3 proj; uniform vec4 color; attribute vec2 pos; attribute vec2 texcoord; attribute vec2 texcoordMatte; varying vec4 v_color; varying vec2 v_texcoord; varying vec2 v_texcoordMatte; void main() { gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); v_color = color; v_texcoord = texcoord; v_texcoordMatte = texcoordMatte; }