Hyprland/src/render/pass/FramebufferElement.hpp

25 lines
No EOL
641 B
C++

#pragma once
#include "PassElement.hpp"
class CFramebufferElement : public IPassElement {
public:
struct SFramebufferElementData {
bool main = true;
uint8_t framebufferID = 0;
};
CFramebufferElement(const SFramebufferElementData& data_);
virtual ~CFramebufferElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual bool undiscardable();
virtual const char* passName() {
return "CFramebufferElement";
}
private:
SFramebufferElementData data;
};