Hyprland/src/render/pass
2025-03-26 11:47:04 +00:00
..
BorderPassElement.cpp renderer/internal: stop using box pointers 2025-01-26 15:05:34 +00:00
BorderPassElement.hpp renderer: Add supercircular window corners (#8943) 2025-01-05 18:38:49 +00:00
ClearPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
ClearPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
FramebufferElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
FramebufferElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
Pass.cpp pass: add input region debug 2025-02-01 15:31:31 +00:00
Pass.hpp render: enforce framebuffer offloading and remove introspection toggle (#9217) 2025-01-31 17:08:43 +01:00
PassElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PassElement.hpp pass/rect: fix bounding / opaque regions 2025-01-29 10:42:46 +00:00
PreBlurElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PreBlurElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
RectPassElement.cpp pass/rect: include clipBox in opaque calculations 2025-03-26 11:47:04 +00:00
RectPassElement.hpp groupbar: various visual improvements 2025-01-31 13:32:36 +00:00
RendererHintsPassElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
RendererHintsPassElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
ShadowPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
ShadowPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
SurfacePassElement.cpp syncobj: use eventfd instead of stalling fd checks (#9437) 2025-03-14 15:08:20 +01:00
SurfacePassElement.hpp protocols: add hyprland_surface_v1.set_visible_region implementation (#9120) 2025-01-23 22:57:33 +01:00
TexPassElement.cpp pass: remove unusued timeline in texpass (#9734) 2025-03-26 02:22:09 +01:00
TexPassElement.hpp pass: remove unusued timeline in texpass (#9734) 2025-03-26 02:22:09 +01:00
TextureMatteElement.cpp renderer/internal: stop using box pointers 2025-01-26 15:05:34 +00:00
TextureMatteElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00