Hyprland/src/render/pass/ClearPassElement.hpp
Vaxry e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00

25 lines
No EOL
632 B
C++

#pragma once
#include "PassElement.hpp"
class CClearPassElement : public IPassElement {
public:
struct SClearData {
CHyprColor color;
};
CClearPassElement(const SClearData& data);
virtual ~CClearPassElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual std::optional<CBox> boundingBox();
virtual CRegion opaqueRegion();
virtual const char* passName() {
return "CClearPassElement";
}
private:
SClearData data;
};