Hyprland/src/render/pass/ClearPassElement.hpp

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#pragma once
#include "PassElement.hpp"
class CClearPassElement : public IPassElement {
public:
struct SClearData {
CHyprColor color;
};
CClearPassElement(const SClearData& data);
virtual ~CClearPassElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual std::optional<CBox> boundingBox();
virtual CRegion opaqueRegion();
virtual const char* passName() {
return "CClearPassElement";
}
private:
SClearData data;
};