Commit graph

6848 commits

Author SHA1 Message Date
Tom Englund
ec120d5732
opengl: set EGL_CONTEXT_RELEASE_BEHAVIOR_KHR if supported (#13114)
EGL_CONTEXT_RELEASE_BEHAVIOR_KHR determines what happends with implicit
flushes when context changes, on multigpu scenario we change context
frequently when blitting content. while we still rely on explicit sync
fences, the flush is destroying driver optimisations.

setting it to EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR essentially mean
just swap context and continue processing on the next context.
2026-01-30 19:42:01 +00:00
Tom Englund
fe6c213024
xwayland/xwm: fix _NET_WM_STATE_MAXIMIZED_VERT type (#13151)
add _ infront of the atom name. as it should be.
2026-01-30 19:35:52 +00:00
Zynix
b8fc0def97
xwayland/xwm: handle INCR clipboard transfer chunks correctly (#13125)
Handle XCB_PROPERTY_NEW_VALUE events for incremental selection transfers.
Previously only DELETE was handled, causing INCR transfers to fail after
the first chunk.
2026-01-30 14:14:17 +00:00
Zynix
c92fb5e85f
xwayland/xwm: prevent onWrite infinite loop and clean orphan transfers (#13122)
Fixes #11411

- Add return 0 after erasing completed non-incremental transfer to stop event source polling
- Add removeTransfer() helper to SXSelection for cleaning transfers by window ID
- Add removeTransfersForWindow() helper to CXWM for cleaning all selections at once
- Clean orphan transfers in handleDestroy before surface removal
- Clean orphan transfers in handlePropertyNotify on missing window or failed reply
- Add m_dndSelection to handleSelectionPropertyNotify cleanup loop
- Initialize SXTransfer members with safe defaults to prevent undefined behavior
- Fix race condition in getTransferData by using window ID lookup instead of index
2026-01-29 13:50:17 +00:00
Mihai Fufezan
7d209b2941
Nix: apply glaze patch 2026-01-29 13:16:59 +02:00
Mihai Fufezan
e92b20292b
Revert "hyprpm: bump glaze version"
This reverts commit 116537b494.

Re-apply when glaze 7.0.0 lands in Arch repos.

Relevant discussion: https://github.com/hyprwm/Hyprland/discussions/13043#discussioncomment-15636089
2026-01-29 13:14:05 +02:00
Mihai Fufezan
22e53345ba
flake.lock: update 2026-01-29 01:38:41 +02:00
Mihai Fufezan
116537b494
hyprpm: bump glaze version 2026-01-29 01:37:09 +02:00
jmanc3
c8b5023bb0
opengl: allow texture filter to be changed (#13078)
* opengl: allow texture filter to be changed

* format

* correct filter

* Moved from OpenGL.hpp to Texture.hpp

* Shortened names
2026-01-27 21:21:53 +00:00
ItsOhen
bcb34275ea
hyprctl: fix layerrules not being applied dynamically with hyprctl (#13080) 2026-01-27 12:13:29 +00:00
Tom Englund
21325f9385
eventLoop: various eventloopmgr fixes (#13091)
* eventloopmgr: use unordered_map for readableWaiters

use an unordered_map with the raw ptr as key, avoids any risk of
dangling ptrs.

* eventloopmgr: read the timerfd fd

the manpage for timerfd_create and read states this.

timefd_create creates a new timer object, and returns a file descriptor
that can be used to read the number of expirations that have occurred.

The FD becomes readable when the timer expires.

read removes the “readable” state from the FD.

so most likely it has somewhat worked because of the scheduleRecalc()
function.

* eventloopmgr: avoid unneeded std::function copy

move the idle functions instead of copying.

* eventloopmgr: remove event source before calling fn

if fn causes a dispatch/reentry its gonna cause UB inside libwayland
itself, remove the event source before calling the fn() avoids that
entirerly. even if a new dispatch occurs.

* eventloopmgr: check if timer fd is readable

check if timerfd is readable before calling read on it, so we dont end
up blocking on an accident, log an error if its not readable.

* eventloopmgr: revert unordered_map change

my mistake, the address wasnt changing on reallocations of the heap
object. the only issue i was triggering was the reentry path in fn()
2026-01-27 12:11:54 +00:00
Viorel Ciobotaru
50454c6d17
i18n: add Romanian translations (#13075) 2026-01-27 00:20:56 +02:00
Vaxry
c65c7614bc
hyprpm: fix build step execution 2026-01-24 20:00:56 +00:00
Naufal Hisyam Muzakki
891e029ba3
hyprctl: add overFullscreen field in hyprctl window debug (#13066) 2026-01-24 19:53:40 +00:00
Michał Minarowski
b1d1c9843f
hyprctl: remove trailing comma from json object (#13042) 2026-01-23 20:40:50 +00:00
Tom Englund
2a2c2b0e28
opengl/fb: use GL_DEPTH24_STENCIL8 instead of GL_STENCIL_INDEX8 (#13067)
older drivers lack support for GL_STENCIL_INDEX8 so use
GL_DEPTH24_STENCIL8 but explicitly disable the depth.
2026-01-23 20:09:39 +00:00
Vaxry
64db62d7e2
hyprpm: use provided pkgconf env if available
this is required for hyprpm to work under nix develop
2026-01-22 20:33:36 +00:00
UjinT34
82de66a030
renderer: fix frame sync (#13061)
* fix commit timing timer

* fix surface state lock/unlock

* debug state sync todos

* debug solitary vrr
2026-01-22 15:16:52 +00:00
Florent Charpentier
22fc8136a2
desktop/windowRule: allow expression in min_size/max_size (#12977) 2026-01-21 15:56:51 +00:00
Naufal Hisyam Muzakki
e7985ca4c4
desktop: restore invisible floating window alpha/opacity when focused over fullscreen (#12994) 2026-01-21 15:55:12 +00:00
UjinT34
6c3ebed76e
renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features

* getSurfaceShader variant with feats

* split surface shaders by features

* cleanup old shaders
2026-01-21 15:54:14 +00:00
William Wernert
f9fb24577a
animation: reset tick state on session activation (#13024)
After suspend/wake, the animation tick timer state (m_lastTickValid,
m_tickScheduled) could be stale, causing framerate drops when blur is
enabled. This was introduced in 2b0fd417 which changed the animation
tick timing mechanism.

Reset the tick state when the session becomes active to ensure a clean
state for the animation system.
2026-01-21 15:54:02 +00:00
UjinT34
55f40ecc95
renderer: fix non shader cm reset (#13027) 2026-01-21 14:03:37 +00:00
Vaxry
441a8714c7
hyprpm: fix clang-format 2026-01-21 13:58:09 +00:00
Luke Barkess
57e6a57e6b
hyprerror: clear reserved area on destroy (#13046) 2026-01-21 13:57:36 +00:00
ArchSav
c44292c723
protocols/toplevelExport: Support transparency in toplevel export (#12824) 2026-01-20 15:32:32 +01:00
Mihai Fufezan
f0b6714539
Nix: re-enable hyprpm 2026-01-20 13:34:25 +02:00
Mihai Fufezan
8f547c6fa0
hyprpm: drop meson dep 2026-01-20 13:34:25 +02:00
Mihai Fufezan
d6e2ae0247
hyprpm,Makefile: drop cmake ninja build 2026-01-20 13:34:25 +02:00
Nikolai Nechaev
eb0480ba0d
tests: Test the no_focus_on_activate window rule (#13015) 2026-01-18 15:22:33 +01:00
Tom Englund
0896775f1b
pointermgr: remove onRenderBufferDestroy (#13008)
set the damage to cursor plane size instead of INT16_MAX and remove
onRenderbufferDestroy, renderbuffer already have a listener that
destroys when buffer is destroyed.
2026-01-18 13:51:14 +01:00
Tom Englund
c99eb23869
renderer: optimise shader usage further, split shaders and add more caching (#12992)
* shader: split CM rgba/rgbx into discard ones

make it branchless if we have no discards.

* shader: ensure we dont stall on vbo uv buffer

if we render a new texture before the previous was done gpu wise its
going to stall until done, call glBufferData to orphan the data.
this allows the driver to return a new memory block immediately
if the GPU is still reading from the previous one

* protocols: ensure we reset GL_PACK_ALIGNMENT

reset GL_PACK_ALIGNMENT back to the default initial value of 4

* shader: use unsigned short in VAO

loose a tiny bit of precision but gain massive bandwidth reductions.
use GL_UNSIGNED_SHORT and set it as normalized. clamp and round the UV
for uint16_t in customUv.

* shader: interleave vertex buffers

use std::array for fullverts, use a single interleaved buffer for
position and uv, should in theory improve cache locality. and also remove
the need to have two buffers around.

* shader: revert precision drop

we need the float precision because we might have 1.01 or similiar
floats entering CM shader maths, and rounding/clamping those means the
maths turns out wrong. so revert back to float, sadly higher bandwidth
usage.

* update doColorManagement api

* convert primaries to XYZ on cpu

* remove unused primaries uniform

---------

Co-authored-by: UjinT34 <ujint34@mail.ru>
2026-01-17 15:31:19 +01:00
Tom Englund
92a3b91999
anr: remove window on closewindow (#13007)
m_data was never cleaned and continously built up the m_data, remove
the entry on closeWindow.
2026-01-17 10:23:09 +01:00
Vaxry
36aa465a21
cmakelists: add fno-omit-frame-pointer for tracy builds 2026-01-16 16:59:46 +01:00
Vaxry
fec17e5e79
desktop/ruleApplicator: fix typo in border color rule parsing (#12995)
ref https://github.com/hyprwm/Hyprland/discussions/12746
2026-01-16 16:43:25 +01:00
Vaxry
eff484b96c
core: optimize some common branches 2026-01-16 16:40:48 +01:00
Vaxry
2e697ce2bf
cmakelists: don't require debug for tracy 2026-01-16 16:26:58 +01:00
Vaxry
0b13d398fe
desktop/window: avoid uaf on instant removal of a window
ref https://github.com/hyprwm/Hyprland/discussions/12999
2026-01-16 09:11:21 +01:00
Vaxry
ac9df44788
desktop/workspaceHistory: fix tracking for multiple monitors (#12979) 2026-01-15 17:00:47 +01:00
UjinT34
e0cf88809d
protocols/cm: Fix image description info events (#12781)
* fix image description info events

* always send some target primaries

* set edid values as target primaries and luminances

* init monitor image description

* set default luminances for tf

* fix BT1886 luminances

* fix mastering values and overrides

* set maxCLL & maxFALL

* typo

* add FALL & CLL to preferred HDR image description

* fix ref luminances
2026-01-13 16:44:36 +01:00
Tom Englund
e43f949f8a
shm: ensure we use right gl unpack alignment (#12975)
gl defaults to 4 and not all formats is divisible with 4 meaning its
going to pad out ouf bounds and cause issues. check if the stride is
divisible with 4 otherwise set it to 1, aka disable it.

GL_UNPACK_ALIGNMENT only takes 1,2,4,8 but formats like RGB888 has
bytesPerBlock 3.
2026-01-13 16:42:31 +01:00
Chris Naporlee
8d03fcc8d7
protocols/syncobj: fix DRM sync obj support logging (#12946) 2026-01-12 18:28:08 +01:00
Tom Englund
5e18111121
renderer: shader code refactor (#12926)
* shader: begin the shader refactor

make SShader a class and rename it to CShader, move createprogram,
compileshader, logshadererror to CShader.

* shader: move uniform creation to CShader

move uniform creation to CShader, reduces tons of duplicated effort,
however forcing uniform names to be same in all shaders.

* shader: move to array based frag handling

use an array with an enum so it gets easier dealing with multiple
shaders, move creating program to a for loop and array, reduces line of
code a lot.

* shader: use shared ptr for frags

with smart pointers we can now rename useProgram to useShader and return
the shader directly, means only place we have to decide the shader frag
is when calling useShader. easier for future shader splitting to reduce
branching.

* shader: move unneded public members to private

move structs and uniforms to private add a get/set for initialtime
and add a getUniformLocation to make the code tell what its doing,
instead of direct array getting when all we wanted to get was its value,
also limits the setting of uniformLocations to the createProgram as it should
be.

* shader: fix style nits

set first enum member to 0 , remove extra {}

* shader: dont show a failed notif on success

the logic got inverted in the refactor here.

* shader: split CM shader to rgba/rgbx variants

split shader to rgba/rgbx variants, use bool, and reduce branching.

* shader: split up blurprepare CM and non CM

split up blurprepare, remove skipcm, move gain to gain.glsl.
remove ternary operator and reduce branching by using step() and mix()
use vec3 for gain, make brightness a cheap mulitplication with max.

* shader: split up border to CM/noncm variants

splitup border shader to CM/noncm variant, move common used things to
border.glsl , there is room for optimisations here but its a complex
shader im putting it for future PR.

* shader: touchup blurfinish

make brightness a cheap multiplication instead of branching.
mod is redundant, fract in hash already returns a value in [0.0, 1.0]
2026-01-12 18:27:16 +01:00
Vaxry
fbf421df88
LICENSE: update year 2026-01-11 16:13:52 +01:00
zacoons
8f8b31e7a6
decoration: take desiredExtents on all sides into account (#12935) 2026-01-10 20:53:57 +01:00
Austin Horstman
81e7498ec2 nix: add hyprland-uwsm to passthru.providedSessions
Fix issue with displayManager `defaultSession` not accepting the
stringsince it's missing from the lookup it does
with`passthru.providedSessions`.
2026-01-10 01:09:41 +02:00
John Mylchreest
fa41c8229d
desktop/window: track explicit workspace assignments to prevent X11 configure overwrites (#12850)
* fix: track explicit workspace assignments to prevent X11 configure overwrites

Instead of only checking for special workspaces, track when workspaces are
explicitly assigned via window rules or user actions (movetoworkspace).
This prevents onX11ConfigureRequest from overwriting any explicit workspace
assignment based on window position.

Changes:
- Add m_workspaceExplicitlyAssigned flag to CWindow
- Set flag when window rules assign workspace
- Set flag when user moves window via dispatcher
- Check flag in onX11ConfigureRequest instead of just special workspace
- Add debug logging for explicit workspace assignments

* fix: simplify X11 configure request handling for special workspaces

X11 apps send configure requests with positions based on XWayland's
monitor layout, which could incorrectly move windows off special
workspaces.

Skip workspace reassignment when the window is on a special workspace
or staying on the same monitor, but always run z-order, fullscreen flag,
and damage logic since the configure request may include geometry changes.
2026-01-09 19:25:37 +01:00
John Mylchreest
5b1b79c29c
fix: handle fullscreen windows on special workspaces (#12851)
* fix: handle fullscreen windows on special workspaces

inFullscreenMode() only checked m_activeWorkspace, missing fullscreen
windows on special workspaces. This caused crashes and incorrect
behavior when fullscreen windows were on special workspaces.

Changes:
- inFullscreenMode() now checks special workspace first since it
  renders on top of regular workspaces
- Added getFullscreenWindow() helper to safely get fullscreen window
  from either active or special workspace
- Updated callers (shouldSkipScheduleFrameOnMouseEvent, Renderer,
  getFSImageDescription) to use the new helper
- Reset m_aboveFullscreen for layer surfaces when opening, closing,
  or stealing special workspaces between monitors

* test: add special workspace fullscreen detection tests

Add tests for the new special workspace fullscreen handling introduced
in the previous commit. The tests cover:

1. Fullscreen detection on special workspace - verifies that a window
   made fullscreen on a special workspace is correctly detected

2. Special workspace fullscreen precedence - verifies that when both
   regular and special workspaces have fullscreen windows, the special
   workspace window can be focused when the special workspace is opened

3. Toggle special workspace behavior - verifies that toggling the
   special workspace off properly hides it and returns focus to the
   regular workspace's fullscreen window

These tests exercise the key code paths modified in the fix:
- inFullscreenMode() checking special workspace first
- getFullscreenWindow() helper returning correct window
- Layer surface m_aboveFullscreen reset on special workspace toggle
2026-01-08 22:27:00 +01:00
Vaxry
eb623bd91d
animationMgr: avoid uaf in ::tick() if handleUpdate destroys AV
ref https://github.com/hyprwm/Hyprland/discussions/12840
2026-01-08 22:22:58 +01:00
Vaxry
3dcaadbdf5
desktop/ls: fix invalid clamp 2026-01-08 22:22:58 +01:00