When all monitors disconnect, non-active workspaces could migrate to the wrong output after reconnect. Preserve workspace ownership and re-apply assigned monitor bindings on connect.
Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
After suspend/wake, the animation tick timer state (m_lastTickValid,
m_tickScheduled) could be stale, causing framerate drops when blur is
enabled. This was introduced in 2b0fd417 which changed the animation
tick timing mechanism.
Reset the tick state when the session becomes active to ensure a clean
state for the animation system.
* fix named primaries
* default to gamma22
* mark mastering primaries as supported
* remove xx-cm and frog support
* immutable primaries and image descriptions
* clang-format
I've tested this change with different modes from the monitor default
and validated that dpms still works, at least on my machine. If there's
a good reason why this exists, feel free to correct me, but this helps
get us closer to a flicker-free experience.
getMonitorFromVector can return nullptr on empty m_monitors, as such is
the case when the compositor is going down and a surface exist. return
early in vectorToWindowUnified if that happends.
* compositor: dont try to focus unmapped window
if lastwindow is unmapped it hits getWindowInDirection and nullptr
derefs window->m_workspace. and coredumps. triggered by dual monitor and
one client on each surface with a combination of animation and
killactive / movefocus keybind.
* keybindmgr: use newly added aliveAndVisible()
use newly added aliveAndVisible() over visible()
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:
- By default, when a tiling window is being focused on a workspace where
a fullscreen/maximized window exists, respect
the `misc:on_focus_under_fullscreen` config variable.
Adds localization support for en, it, pl and jp
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Aaron Blasko <blaskoazzolaaaron@gmail.com>
Hyprland at the latest commit crashes at starting up on FreeBSD with
SIGSEGV. Checking the validity of g_pXWayland->m_wm before calling
updateWorkArea() appears to fix the issue.
* syncobj: use rendernode for timelines
use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.
* opengl: use rendernode if available
use rendernode if available for CHyprOpenglImpl
* MesaDRM: use the m_drmRenderNodeFD if it exist
try use the rendernode we got from AQ if it exist.
* linuxdmabuf: use rendernode if available
use the rendernode if available already from AQ
* syncobj: prefer rendernode over displaynode
prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.
* syncobj: check support on both nodes always
check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.
* syncobj: remove old var in non linux if else case
remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.
* build: bump aq requirement
bump to 0.9.3 where rendernode support got added.
* flake.lock: update
* renderer: glfinish on software renderer
software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>