Commit graph

868 commits

Author SHA1 Message Date
UjinT34
c71fbd854d
renderer: better sdr eotf settings (#12812) 2026-02-26 12:01:59 +00:00
Vaxry
b88813c7ef
event: refactor HookSystem into a typed event bus (#13333)
Refactors the old HookSystem into a typed event bus with clear
separation,
discovery and types.
2026-02-22 23:30:10 +00:00
Ikalco
b4ee4674f9
protocols: implement image-capture-source-v1 and image-copy-capture-v1 (#11709)
Implements the new screencopy protocols
2026-02-22 12:30:11 +00:00
Vaxry
723870337f
layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
2026-02-21 21:30:39 +00:00
Tom Englund
9f59ed7868
multigpu: fix multi gpu checking (#13277)
* multigpu: fix multi gpu checking

drmFD() from allocators is not always equal, because we reopen them
inside AQ for refcounting, meaning they get duplicated and become their
own fds, so checking if fd1 == fd2 ends up wrong.

introduce sameGpu in MiscFunctions that checks the actual drmDevice
meaning we can now even check if a rendernode is the same gpu as a
display node if we want.

* multigpu: move sameGpu to DRM namespace

move sameGpu out of MiscFunctions to DRM namespace.
2026-02-21 20:27:59 +00:00
Dominick DiMaggio
0de216e783
cm: block DS for scRGB in HDR mode (#13262) 2026-02-17 13:57:46 +00:00
Tom Englund
1bf410e1fc
renderer: fix dgpu directscanout explicit sync (#13229)
* directscanout: fix dgpu directscanout explicit sync

without setting an infence, AQ doesnt explicit sync, nor recreate the
dgpu fence for the blit work. and as such attemptdirectscanout path
artifacts and breaks. create a dummy CEGLSync even tho we dont really
have any pending glwork to get a proper fence, and set it.

* monitor: dont use new scheduling if direct scanout

using the new_render_scheduling makes no sense in the direct scanout
path, add a if guard against it.
2026-02-13 23:52:00 +00:00
UjinT34
ff061d177e
protocols: commit and presentation timing fixes (#13174)
* move commit timing fields to surface state

* fix toTimespec init

* update sendQueued api

* update onPresented api

* set zero copy flag

* send clock id

* move presented calcs inside condition

* use only CLOCK_MONOTONIC for commit/presentation timings

* fix setSetTimestamp

* do not wait for commit timing while tearing

* proto config

* fix config defaults
2026-02-10 14:55:21 +00:00
UjinT34
9f9dbb0dc5
renderer: allow tearing with DS with invisible cursors (#13155) 2026-02-07 12:38:01 +00:00
UjinT34
02ff413002
monitor: fix DS deactivation (#13188) 2026-02-04 12:42:43 +00:00
EvilLary
e123fd3e66
monitor: revert "remove disconnected monitor before unsafe state #12544" (#13154) 2026-02-03 20:44:18 +00:00
Tom Englund
47f9035601
time: ensure type correctness and calculate nsec correctly (#13167)
use auto for nsecdur, assigning system_tp into steady_tp compiles but is
not correct. just change it to auto.

use {} initialization for timespec structs and returning std::pair.

in timediff, fromTimespec and toTimespec the else case was calculating
wrong. we need to correctly handle the borrow when the nanoseconds of
the first time are smaller than the second, by adding TIMESPEC_NSEC_PER_SEC
and decrementing the seconds.
2026-02-01 14:18:06 +00:00
Szwagi
cbeb6984e7
renderer: fix mouse motion in VRR (#12665) 2026-01-31 13:37:01 +00:00
UjinT34
82de66a030
renderer: fix frame sync (#13061)
* fix commit timing timer

* fix surface state lock/unlock

* debug state sync todos

* debug solitary vrr
2026-01-22 15:16:52 +00:00
UjinT34
55f40ecc95
renderer: fix non shader cm reset (#13027) 2026-01-21 14:03:37 +00:00
ArchSav
c44292c723
protocols/toplevelExport: Support transparency in toplevel export (#12824) 2026-01-20 15:32:32 +01:00
UjinT34
e0cf88809d
protocols/cm: Fix image description info events (#12781)
* fix image description info events

* always send some target primaries

* set edid values as target primaries and luminances

* init monitor image description

* set default luminances for tf

* fix BT1886 luminances

* fix mastering values and overrides

* set maxCLL & maxFALL

* typo

* add FALL & CLL to preferred HDR image description

* fix ref luminances
2026-01-13 16:44:36 +01:00
John Mylchreest
5b1b79c29c
fix: handle fullscreen windows on special workspaces (#12851)
* fix: handle fullscreen windows on special workspaces

inFullscreenMode() only checked m_activeWorkspace, missing fullscreen
windows on special workspaces. This caused crashes and incorrect
behavior when fullscreen windows were on special workspaces.

Changes:
- inFullscreenMode() now checks special workspace first since it
  renders on top of regular workspaces
- Added getFullscreenWindow() helper to safely get fullscreen window
  from either active or special workspace
- Updated callers (shouldSkipScheduleFrameOnMouseEvent, Renderer,
  getFSImageDescription) to use the new helper
- Reset m_aboveFullscreen for layer surfaces when opening, closing,
  or stealing special workspaces between monitors

* test: add special workspace fullscreen detection tests

Add tests for the new special workspace fullscreen handling introduced
in the previous commit. The tests cover:

1. Fullscreen detection on special workspace - verifies that a window
   made fullscreen on a special workspace is correctly detected

2. Special workspace fullscreen precedence - verifies that when both
   regular and special workspaces have fullscreen windows, the special
   workspace window can be focused when the special workspace is opened

3. Toggle special workspace behavior - verifies that toggling the
   special workspace off properly hides it and returns focus to the
   regular workspace's fullscreen window

These tests exercise the key code paths modified in the fix:
- inFullscreenMode() checking special workspace first
- getFullscreenWindow() helper returning correct window
- Layer surface m_aboveFullscreen reset on special workspace toggle
2026-01-08 22:27:00 +01:00
Tom Englund
918e2bb9be
renderer/gl: add internal gl formats and reduce internal driver format conversions (#12879)
* format: add internal formats for drm formats

cross referenced with weston and added internal formats and types for a
lot of missing ones. also added a isFormatYUV helper.

* framebuffer: ensure we use right internalformat

ensure we use the right internal format to avoid internal driver
blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might
just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that
we want a depth aswell.

* texture: use external on yuv or non linear mods

using external makes us use the gpu's internal detiler.
and this is makes intel a lot happier then having to format convert it
to a linear format internally.

* shaders: add external support to CM frag

add external support to CM frag, and correct ext.frag typo.

* formats: remove duplicates and fix a typo in cm.frag

remove duplicate formats and a typo in cm.frag

* formats: add swizzle logic to all formats

add swizzle logic from weston for all formats and use it in shm texture
paths.

* format: more format changes

use monitor drm format instead of forcing something different.

* shader: remove external from cm.frag

drivers want this resolved at compiletime cant use both
samplerExternalOES and sampler2d and then runtime branch it.

* screencopy: swizzle textures in screencopy

swizzle textures in screencopy, to get the right colors when copying.

* screencopy: restore old behaviour

try restore old behaviour before the gles3 format changes.
glReadPixels had the wrong format, so i went to far trying to mitigate
it. should be like before now.
2026-01-07 19:53:42 +01:00
EvilLary
cbfbd9712a
anr: open anr dialog on parent's workspace (#12509) 2026-01-06 14:29:17 +01:00
Vaxry
70c5fe5cd8 systemd/sdDaemon: fix incorrect strnlen 2026-01-05 18:53:29 +01:00
Vaxry
32978176b1 systemd/sdDaemon: initialize sockaddr_un 2026-01-05 18:53:29 +01:00
Vaxry
1761909bca mainLoopExecutor: fix incorrect pipe check 2026-01-05 18:53:29 +01:00
UjinT34
6a055fc747
cm: allow force disabling WCG and HDR per monitor (#12733) 2025-12-28 14:44:04 +01:00
Vaxry
610c59dc34
opengl: properly combine transforms in renderTexture
ref #12666
2025-12-27 20:18:57 +01:00
UjinT34
6d3b17ee83
render/cm: various updates, remove old protocols (#12693)
* fix named primaries

* default to gamma22

* mark mastering primaries as supported

* remove xx-cm and frog support

* immutable primaries and image descriptions

* clang-format
2025-12-27 18:01:46 +01:00
Vaxry
42447a50d6
rules/windowRuleApplicator: fix min/max size effects (#12491)
fixes #12412
2025-12-27 12:43:45 +01:00
Vaxry
b9bef69554
Desktop/history: Move history to desktop (#12676) 2025-12-20 22:16:13 +00:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
Vaxry
7098558420
desktop/layer: store aboveFs property and use that 2025-12-16 16:32:37 +00:00
Maximilian Seidler
7ccc57eb7c
animation: migrate PHLANIMVAR from SP to UP (#12486) 2025-12-14 19:46:49 +00:00
jmanc3
e4a8f2b14f
renderer: add zoom with detached camera (#12548) 2025-12-14 19:42:02 +00:00
Luke Barkess
6535ff07c9
anr: don't create for anr dialogs (#12601) 2025-12-14 17:19:35 +00:00
Dominick DiMaggio
5700736505
cm: handle CM for SDR content with cm=hdr, cm_sdr_eotf=2 (#12127) 2025-12-11 23:50:57 +00:00
EvilLary
f58c80fd39
monitor: remove monitor from list on disconnect before unsafestate (#12544) 2025-12-09 22:30:35 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
byddha
916e5d1aea
renderer/cm: make needsHDRupdate per-monitor state (#12564)
Co-authored-by: drzbida <55928036+drzbida@users.noreply.github.com>
2025-12-07 20:47:27 +00:00
Vaxry
9264436f35
desktop: rewrite reserved area handling + improve tests (#12383) 2025-12-05 14:16:22 +00:00
Honkazel
bb963fb002
protocols/cursor-shape: impl version 2 (#12270) 2025-11-30 15:05:31 +00:00
Nikolai Nechaev
40d8fa8491
compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
2025-11-25 22:44:26 +00:00
Vaxry
c2670e9ab9
windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-11-17 18:34:02 +00:00
Vaxry
e616e595ae
i18n: init localization for ANR, Permissions and Notifications (#12316)
Adds localization support for en, it, pl and jp

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Aaron Blasko <blaskoazzolaaaron@gmail.com>
2025-11-16 14:51:14 +00:00
Vaxry
64ee8f8a72
layout: include reserved area in float fit (#12289)
Ref https://github.com/basecamp/omarchy/issues/3327
2025-11-13 00:08:04 +00:00
Tom Englund
8e8bfbb0b1
protocols: add Fifo-v1 and commit-timing-v1 (#12052)
* protocols: add Fifo-v1

introduce fifo-v1

* fifo: only present locked surfaces

dont present to unlocked surfaces and commit pending states from the
fifo protocol.

* fifo: cformat

cformat

* protocols: add committiming and surface state queue

introduce CSurfaceStateQueue and commit-timing-v1

* fifo: schedule a frame if waiting on barrier

if we are waiting on a barrier the state doesnt commit until the next
refresh cycle meaning the monitor might have no pending damage and we
never get onPresented to unlock the barrier, moment 22. so schedule a
frame.

* fifo: properly check monitor intersection

check for m_enteredoutputs or monitor intersection if client hasnt bound
one yet, and dont fifo lock it until the surface is mapped.

* buffer: try to merge states before committing them

try to merge states before committing them meaning way less churn and
surface commits if a surface sends multiple small ones while we wait for
buffer readyness from either fifo locks or simply fences.

* buffer: dont commit states past the buffer

certain changes are relative to the buffer attached, cant go beyond it
and apply those onto the next buffer.

* buffer: set the lockmask directly

cant use .lock since the state hasnt been queued yet, set the lockmask
directly when exporting buffer fence.

* fifo: dont fifo lock on tearing

dont fifo lock on tearing.

* buffer: queue the state directly

queue the state directly and use the .lock function instead of directly
modify the lockMask on the state.

* buffer: revert creating texture at commit time

fifo barriers introduces such long wait that upon commit time a
race happends with current xdg configure implentation that the buffer
and image is actually destroyed when entering commitState, doing it at
buffer creation time with EGL_PRESERVED_KHR means it sticks around until
we are done. so revert 82759d4 and 32f3233 for now.

* buffer: rename enum and lockreasons

eLockReason and LOCK_REASON_NONE.

* fifo: workaround direct scanout lock

workaround cursor commits causing fifo to get forever locked, this
entire thing needs to be worked out.
2025-11-06 13:25:49 +00:00
Dominick DiMaggio
ff50dc36e9
renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094) 2025-10-29 12:53:42 +00:00
Vaxry
431325ff0c
config/rule: don't populate ID field for automatically id-managed workspaces 2025-10-27 21:29:35 +00:00
Vaxry
560c53d87d
monitor/dpms: fix possible invalid state
If dpms gets immediately re-enabled, a commit could fail, not schedule any frames anymore, and the monitor would be stuck off. Fix this by adding a timer to retry if commit fails.

ref #12045
2025-10-27 13:34:14 +00:00
Vaxry
05aa4e1c54
compositor: check for monitor layout issues post rule apply
fixes #12108
2025-10-26 13:52:09 +00:00
Filip Mikina
34812c33db
hyprctl: include color management presets and sdr information (#12019)
* move string parsing for eCMType to its own namespace, similar to how
`src/protocols/types/ContentType.cpp` is done
* expose cm type and sdr settings in `hyprctl monitors`, format floats
to .2f
2025-10-24 20:18:39 +01:00
nnra
019589e23f
build: replace generateVersion.sh (#12110)
* Implemented the CMake version of generateVersion.sh

* Made version.h.in compatible with the new build system and included version.h in helpers/MiscFunctions.cpp

* Deleted the scripts/generateVersion.sh as it's no longer needed

* Updated meson.build to match the new workflow

* Added an empty line between includes and namespaces that I accidentally removed
2025-10-23 20:50:32 +01:00