renderer/gl: add internal gl formats and reduce internal driver format conversions (#12879)
* format: add internal formats for drm formats cross referenced with weston and added internal formats and types for a lot of missing ones. also added a isFormatYUV helper. * framebuffer: ensure we use right internalformat ensure we use the right internal format to avoid internal driver blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that we want a depth aswell. * texture: use external on yuv or non linear mods using external makes us use the gpu's internal detiler. and this is makes intel a lot happier then having to format convert it to a linear format internally. * shaders: add external support to CM frag add external support to CM frag, and correct ext.frag typo. * formats: remove duplicates and fix a typo in cm.frag remove duplicate formats and a typo in cm.frag * formats: add swizzle logic to all formats add swizzle logic from weston for all formats and use it in shm texture paths. * format: more format changes use monitor drm format instead of forcing something different. * shader: remove external from cm.frag drivers want this resolved at compiletime cant use both samplerExternalOES and sampler2d and then runtime branch it. * screencopy: swizzle textures in screencopy swizzle textures in screencopy, to get the right colors when copying. * screencopy: restore old behaviour try restore old behaviour before the gles3 format changes. glReadPixels had the wrong format, so i went to far trying to mitigate it. should be like before now.
This commit is contained in:
parent
a383ca1866
commit
918e2bb9be
10 changed files with 291 additions and 171 deletions
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@ -6,158 +6,186 @@
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#include <xf86drm.h>
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#include <drm_fourcc.h>
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/*
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DRM formats are LE, while OGL is BE. The two primary formats
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will be flipped, so we will set flipRB which will later use swizzle
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to flip the red and blue channels.
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This will not work on GLES2, but I want to drop support for it one day anyways.
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*/
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inline const std::vector<SPixelFormat> GLES3_FORMATS = {
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{
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.drmFormat = DRM_FORMAT_ARGB8888,
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.flipRB = true,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ARGB8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGRA},
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},
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{
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.drmFormat = DRM_FORMAT_XRGB8888,
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.flipRB = true,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XRGB8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGR1},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR8888,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XBGR8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR8888,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ABGR8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_BGR888,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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.drmFormat = DRM_FORMAT_BGR888,
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.glInternalFormat = GL_RGB8,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBX4444,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBX4444,
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.glInternalFormat = GL_RGBA4,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBA4444,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBA4444,
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.glInternalFormat = GL_RGBA4,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_RGBX5551,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBX5551,
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.glInternalFormat = GL_RGB5_A1,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBA5551,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBA5551,
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.glInternalFormat = GL_RGB5_A1,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_RGB565,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_SHORT_5_6_5,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGB565,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGB565,
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.glInternalFormat = GL_RGB565,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_SHORT_5_6_5,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGB565,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XBGR2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ABGR2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_XRGB2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XRGB2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGR1},
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},
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{
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.drmFormat = DRM_FORMAT_ARGB2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ARGB2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGRA},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR16161616F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_XBGR16161616F,
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.glInternalFormat = GL_RGBA16F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR16161616F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_ABGR16161616F,
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.glInternalFormat = GL_RGBA16F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR16161616,
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.glFormat = GL_RGBA16UI,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_XBGR16161616,
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.glInternalFormat = GL_RGBA16UI,
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.glFormat = GL_RGBA_INTEGER,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR16161616,
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.glFormat = GL_RGBA16UI,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_ABGR16161616,
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.glInternalFormat = GL_RGBA16UI,
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.glFormat = GL_RGBA_INTEGER,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_YVYU,
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@ -170,24 +198,28 @@ inline const std::vector<SPixelFormat> GLES3_FORMATS = {
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.blockSize = {2, 1},
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},
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{
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.drmFormat = DRM_FORMAT_R8,
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.bytesPerBlock = 1,
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.drmFormat = DRM_FORMAT_R8,
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.glInternalFormat = GL_R8,
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.glFormat = GL_RED,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 1,
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.swizzle = {SWIZZLE_R001},
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},
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{
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.drmFormat = DRM_FORMAT_GR88,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_GR88,
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.glInternalFormat = GL_RG8,
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.glFormat = GL_RG,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RG01},
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},
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{
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.drmFormat = DRM_FORMAT_RGB888,
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.bytesPerBlock = 3,
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},
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{
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.drmFormat = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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},
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{
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.drmFormat = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGB888,
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.glInternalFormat = GL_RGB8,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 3,
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.swizzle = {SWIZZLE_BGR1},
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},
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};
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@ -229,6 +261,26 @@ const SPixelFormat* NFormatUtils::getPixelFormatFromGL(uint32_t glFormat, uint32
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return nullptr;
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}
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bool NFormatUtils::isFormatYUV(uint32_t drmFormat) {
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switch (drmFormat) {
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case DRM_FORMAT_YUYV:
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case DRM_FORMAT_YVYU:
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case DRM_FORMAT_UYVY:
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case DRM_FORMAT_VYUY:
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case DRM_FORMAT_AYUV:
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case DRM_FORMAT_NV12:
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case DRM_FORMAT_NV21:
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case DRM_FORMAT_NV16:
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case DRM_FORMAT_NV61:
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case DRM_FORMAT_YUV410:
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case DRM_FORMAT_YUV411:
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case DRM_FORMAT_YUV420:
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case DRM_FORMAT_YUV422:
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case DRM_FORMAT_YUV444: return true;
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default: return false;
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}
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}
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bool NFormatUtils::isFormatOpaque(DRMFormat drm) {
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const auto FMT = NFormatUtils::getPixelFormatFromDRM(drm);
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if (!FMT)
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@ -2,22 +2,43 @@
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#include <cstdint>
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#include <string>
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#include <GLES3/gl32.h>
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#include "math/Math.hpp"
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#include <aquamarine/backend/Misc.hpp>
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using DRMFormat = uint32_t;
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using SHMFormat = uint32_t;
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#define SWIZZLE_A1GB {GL_ALPHA, GL_ONE, GL_GREEN, GL_BLUE}
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#define SWIZZLE_ABG1 {GL_ALPHA, GL_BLUE, GL_GREEN, GL_ONE}
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#define SWIZZLE_ABGR {GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED}
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#define SWIZZLE_ARGB {GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE}
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#define SWIZZLE_B1RG {GL_BLUE, GL_ONE, GL_RED, GL_GREEN}
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#define SWIZZLE_BARG {GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN}
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#define SWIZZLE_BGR1 {GL_BLUE, GL_GREEN, GL_RED, GL_ONE}
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#define SWIZZLE_BGRA {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA}
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#define SWIZZLE_G1AB {GL_GREEN, GL_ONE, GL_ALPHA, GL_BLUE}
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#define SWIZZLE_GBA1 {GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE}
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#define SWIZZLE_GBAR {GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED}
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#define SWIZZLE_GRAB {GL_GREEN, GL_RED, GL_ALPHA, GL_BLUE}
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#define SWIZZLE_R001 {GL_RED, GL_ZERO, GL_ZERO, GL_ONE}
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#define SWIZZLE_R1BG {GL_RED, GL_ONE, GL_BLUE, GL_GREEN}
|
||||
#define SWIZZLE_RABG {GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN}
|
||||
#define SWIZZLE_RG01 {GL_RED, GL_GREEN, GL_ZERO, GL_ONE}
|
||||
#define SWIZZLE_GR01 {GL_GREEN, GL_RED, GL_ZERO, GL_ONE}
|
||||
#define SWIZZLE_RGB1 {GL_RED, GL_GREEN, GL_BLUE, GL_ONE}
|
||||
#define SWIZZLE_RGBA {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA}
|
||||
|
||||
struct SPixelFormat {
|
||||
DRMFormat drmFormat = 0; /* DRM_FORMAT_INVALID */
|
||||
bool flipRB = false;
|
||||
int glInternalFormat = 0;
|
||||
int glFormat = 0;
|
||||
int glType = 0;
|
||||
bool withAlpha = true;
|
||||
DRMFormat alphaStripped = 0; /* DRM_FORMAT_INVALID */
|
||||
uint32_t bytesPerBlock = 0;
|
||||
Vector2D blockSize;
|
||||
DRMFormat drmFormat = 0; /* DRM_FORMAT_INVALID */
|
||||
int glInternalFormat = 0;
|
||||
int glFormat = 0;
|
||||
int glType = 0;
|
||||
bool withAlpha = true;
|
||||
DRMFormat alphaStripped = 0; /* DRM_FORMAT_INVALID */
|
||||
uint32_t bytesPerBlock = 0;
|
||||
Vector2D blockSize;
|
||||
std::optional<std::array<GLint, 4>> swizzle = std::nullopt;
|
||||
};
|
||||
|
||||
using SDRMFormat = Aquamarine::SDRMFormat;
|
||||
|
|
@ -28,6 +49,7 @@ namespace NFormatUtils {
|
|||
|
||||
const SPixelFormat* getPixelFormatFromDRM(DRMFormat drm);
|
||||
const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha);
|
||||
bool isFormatYUV(uint32_t drmFormat);
|
||||
bool isFormatOpaque(DRMFormat drm);
|
||||
int pixelsPerBlock(const SPixelFormat* const fmt);
|
||||
int minStride(const SPixelFormat* const fmt, int32_t width);
|
||||
|
|
|
|||
|
|
@ -192,8 +192,7 @@ void CScreencopyFrame::share() {
|
|||
}
|
||||
|
||||
void CScreencopyFrame::renderMon() {
|
||||
auto TEXTURE = makeShared<CTexture>(m_monitor->m_output->state->state().buffer);
|
||||
|
||||
auto TEXTURE = makeShared<CTexture>(m_monitor->m_output->state->state().buffer);
|
||||
CRegion fakeDamage = {0, 0, INT16_MAX, INT16_MAX};
|
||||
|
||||
const bool IS_CM_AWARE = PROTO::colorManagement && PROTO::colorManagement->isClientCMAware(m_client->client());
|
||||
|
|
@ -385,8 +384,6 @@ bool CScreencopyFrame::copyShm() {
|
|||
return false;
|
||||
}
|
||||
|
||||
auto glFormat = PFORMAT->flipRB ? GL_BGRA_EXT : GL_RGBA;
|
||||
|
||||
g_pHyprOpenGL->m_renderData.blockScreenShader = true;
|
||||
g_pHyprRenderer->endRender();
|
||||
|
||||
|
|
@ -396,8 +393,26 @@ bool CScreencopyFrame::copyShm() {
|
|||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
const auto drmFmt = NFormatUtils::getPixelFormatFromDRM(shm.format);
|
||||
uint32_t packStride = NFormatUtils::minStride(drmFmt, m_box.w);
|
||||
uint32_t packStride = NFormatUtils::minStride(PFORMAT, m_box.w);
|
||||
int glFormat = PFORMAT->glFormat;
|
||||
|
||||
if (glFormat == GL_RGBA)
|
||||
glFormat = GL_BGRA_EXT;
|
||||
|
||||
if (glFormat != GL_BGRA_EXT && glFormat != GL_RGB) {
|
||||
if (PFORMAT->swizzle.has_value()) {
|
||||
std::array<GLint, 4> RGBA = SWIZZLE_RGBA;
|
||||
std::array<GLint, 4> BGRA = SWIZZLE_BGRA;
|
||||
if (PFORMAT->swizzle == RGBA)
|
||||
glFormat = GL_RGBA;
|
||||
else if (PFORMAT->swizzle == BGRA)
|
||||
glFormat = GL_BGRA_EXT;
|
||||
else {
|
||||
LOGM(Log::ERR, "Copied frame via shm might be broken or color flipped");
|
||||
glFormat = GL_RGBA;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This could be optimized by using a pixel buffer object to make this async,
|
||||
// but really clients should just use a dma buffer anyways.
|
||||
|
|
|
|||
|
|
@ -285,8 +285,6 @@ bool CToplevelExportFrame::copyShm(const Time::steady_tp& now) {
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, outFB.getFBID());
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
auto glFormat = PFORMAT->flipRB ? GL_BGRA_EXT : GL_RGBA;
|
||||
|
||||
auto origin = Vector2D(0, 0);
|
||||
switch (PMONITOR->m_transform) {
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
||||
|
|
@ -308,6 +306,26 @@ bool CToplevelExportFrame::copyShm(const Time::steady_tp& now) {
|
|||
default: break;
|
||||
}
|
||||
|
||||
int glFormat = PFORMAT->glFormat;
|
||||
|
||||
if (glFormat == GL_RGBA)
|
||||
glFormat = GL_BGRA_EXT;
|
||||
|
||||
if (glFormat != GL_BGRA_EXT && glFormat != GL_RGB) {
|
||||
if (PFORMAT->swizzle.has_value()) {
|
||||
std::array<GLint, 4> RGBA = SWIZZLE_RGBA;
|
||||
std::array<GLint, 4> BGRA = SWIZZLE_BGRA;
|
||||
if (PFORMAT->swizzle == RGBA)
|
||||
glFormat = GL_RGBA;
|
||||
else if (PFORMAT->swizzle == BGRA)
|
||||
glFormat = GL_BGRA_EXT;
|
||||
else {
|
||||
LOGM(Log::ERR, "Copied frame via shm might be broken or color flipped");
|
||||
glFormat = GL_RGBA;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glReadPixels(origin.x, origin.y, m_box.width, m_box.height, glFormat, PFORMAT->glType, pixelData);
|
||||
|
||||
if (overlayCursor) {
|
||||
|
|
|
|||
|
|
@ -9,10 +9,8 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
|
|||
bool firstAlloc = false;
|
||||
RASSERT((w > 0 && h > 0), "cannot alloc a FB with negative / zero size! (attempted {}x{})", w, h);
|
||||
|
||||
const uint32_t glFormat = NFormatUtils::drmFormatToGL(drmFormat);
|
||||
const uint32_t glType = NFormatUtils::glFormatToType(glFormat);
|
||||
const bool sizeChanged = (m_size != Vector2D(w, h));
|
||||
const bool formatChanged = (drmFormat != m_drmFormat);
|
||||
const bool sizeChanged = (m_size != Vector2D(w, h));
|
||||
const bool formatChanged = (drmFormat != m_drmFormat);
|
||||
|
||||
if (!m_tex) {
|
||||
m_tex = makeShared<CTexture>();
|
||||
|
|
@ -32,14 +30,15 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
|
|||
}
|
||||
|
||||
if (firstAlloc || sizeChanged || formatChanged) {
|
||||
const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat);
|
||||
m_tex->bind();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, w, h, 0, format->glFormat, format->glType, nullptr);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fb);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex->m_texID, 0);
|
||||
|
||||
if (m_stencilTex) {
|
||||
m_stencilTex->bind();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, w, h, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, nullptr);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_stencilTex->m_texID, 0);
|
||||
}
|
||||
|
||||
|
|
@ -59,9 +58,12 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
|
|||
}
|
||||
|
||||
void CFramebuffer::addStencil(SP<CTexture> tex) {
|
||||
if (m_stencilTex == tex)
|
||||
return;
|
||||
|
||||
m_stencilTex = tex;
|
||||
m_stencilTex->bind();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_size.x, m_size.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, m_size.x, m_size.y, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fb);
|
||||
|
||||
|
|
|
|||
|
|
@ -3,13 +3,14 @@
|
|||
#include "../defines.hpp"
|
||||
#include "../helpers/Format.hpp"
|
||||
#include "Texture.hpp"
|
||||
#include <drm_fourcc.h>
|
||||
|
||||
class CFramebuffer {
|
||||
public:
|
||||
CFramebuffer();
|
||||
~CFramebuffer();
|
||||
|
||||
bool alloc(int w, int h, uint32_t format = GL_RGBA);
|
||||
bool alloc(int w, int h, uint32_t format = DRM_FORMAT_ARGB8888);
|
||||
void addStencil(SP<CTexture> tex);
|
||||
void bind();
|
||||
void unbind();
|
||||
|
|
|
|||
|
|
@ -73,10 +73,8 @@ void CTexture::createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t strid
|
|||
setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
if (format->flipRB) {
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
}
|
||||
if (format->swizzle.has_value())
|
||||
swizzle(format->swizzle.value());
|
||||
|
||||
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
|
||||
GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, size_.x, size_.y, 0, format->glFormat, format->glType, pixels));
|
||||
|
|
@ -96,10 +94,18 @@ void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image)
|
|||
}
|
||||
|
||||
m_opaque = NFormatUtils::isFormatOpaque(attrs.format);
|
||||
|
||||
// #TODO external only formats should be external aswell.
|
||||
// also needs a seperate color shader.
|
||||
/*if (NFormatUtils::isFormatYUV(attrs.format)) {
|
||||
m_target = GL_TEXTURE_EXTERNAL_OES;
|
||||
m_type = TEXTURE_EXTERNAL;
|
||||
} else {*/
|
||||
m_target = GL_TEXTURE_2D;
|
||||
m_type = TEXTURE_RGBA;
|
||||
m_size = attrs.size;
|
||||
m_type = NFormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA;
|
||||
//}
|
||||
|
||||
m_size = attrs.size;
|
||||
allocate();
|
||||
m_eglImage = image;
|
||||
|
||||
|
|
@ -121,10 +127,8 @@ void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, cons
|
|||
|
||||
bind();
|
||||
|
||||
if (format->flipRB) {
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
}
|
||||
if (format->swizzle.has_value())
|
||||
swizzle(format->swizzle.value());
|
||||
|
||||
damage.copy().intersect(CBox{{}, m_size}).forEachRect([&format, &stride, &pixels](const auto& rect) {
|
||||
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
|
||||
|
|
@ -205,3 +209,10 @@ void CTexture::setTexParameter(GLenum pname, GLint param) {
|
|||
m_cachedStates[idx] = param;
|
||||
GLCALL(glTexParameteri(m_target, pname, param));
|
||||
}
|
||||
|
||||
void CTexture::swizzle(const std::array<GLint, 4>& colors) {
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_R, colors.at(0));
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_G, colors.at(1));
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_B, colors.at(2));
|
||||
setTexParameter(GL_TEXTURE_SWIZZLE_A, colors.at(3));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ class CTexture {
|
|||
void bind();
|
||||
void unbind();
|
||||
void setTexParameter(GLenum pname, GLint param);
|
||||
void swizzle(const std::array<GLint, 4>& colors);
|
||||
|
||||
eTextureType m_type = TEXTURE_RGBA;
|
||||
GLenum m_target = GL_TEXTURE_2D;
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
#version 300 es
|
||||
//#extension GL_OES_EGL_image_external : require
|
||||
#extension GL_ARB_shading_language_include : enable
|
||||
|
||||
precision highp float;
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
//uniform samplerExternalOES texture0;
|
||||
|
||||
uniform int texType; // eTextureType: 0 - rgba, 1 - rgbx, 2 - ext
|
||||
// uniform int skipCM;
|
||||
|
|
@ -30,8 +28,8 @@ void main() {
|
|||
vec4 pixColor;
|
||||
if (texType == 1)
|
||||
pixColor = vec4(texture(tex, v_texcoord).rgb, 1.0);
|
||||
// else if (texType == 2)
|
||||
// pixColor = texture(texture0, v_texcoord);
|
||||
//else if (texType == 2)
|
||||
// discard; // this shouldnt happen.
|
||||
else // assume rgba
|
||||
pixColor = texture(tex, v_texcoord);
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
precision highp float;
|
||||
in vec2 v_texcoord;
|
||||
uniform samplerExternalOES texture0;
|
||||
uniform samplerExternalOES tex;
|
||||
uniform float alpha;
|
||||
|
||||
#include "rounding.glsl"
|
||||
|
|
@ -20,7 +20,7 @@ uniform vec3 tint;
|
|||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
||||
vec4 pixColor = texture(texture0, v_texcoord);
|
||||
vec4 pixColor = texture(tex, v_texcoord);
|
||||
|
||||
if (discardOpaque == 1 && pixColor[3] * alpha == 1.0)
|
||||
discard;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue