Commit graph

609 commits

Author SHA1 Message Date
UjinT34
c71fbd854d
renderer: better sdr eotf settings (#12812) 2026-02-26 12:01:59 +00:00
Vaxry
b88813c7ef
event: refactor HookSystem into a typed event bus (#13333)
Refactors the old HookSystem into a typed event bus with clear
separation,
discovery and types.
2026-02-22 23:30:10 +00:00
Ikalco
b4ee4674f9
protocols: implement image-capture-source-v1 and image-copy-capture-v1 (#11709)
Implements the new screencopy protocols
2026-02-22 12:30:11 +00:00
Vaxry
723870337f
layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
2026-02-21 21:30:39 +00:00
Vaxry
d91952c555
wayland/output: return all bound wl_output instances in outputResourceFrom (#13315)
ref https://github.com/hyprwm/Hyprland/discussions/13301
2026-02-20 22:31:59 +00:00
Vaxry
68456a5d9a
desktop/window: add stable id and use it for foreign 2026-02-19 00:49:43 +00:00
Tom Englund
1af260ecbe
compositor: dont unlock all states on empty commits (#13303)
we cant unlock all states on empty commits, at best tryProcess them.

for example if a state is locked and waiting for a fence to become readable,
and another commit comes in we cant unlock it until the fence has actually signaled.
2026-02-18 14:29:35 +00:00
Kamikadze
48176160ab
commit-timing: avoid use-after-free in timer callback (#13271) 2026-02-14 13:09:25 +00:00
UjinT34
ff061d177e
protocols: commit and presentation timing fixes (#13174)
* move commit timing fields to surface state

* fix toTimespec init

* update sendQueued api

* update onPresented api

* set zero copy flag

* send clock id

* move presented calcs inside condition

* use only CLOCK_MONOTONIC for commit/presentation timings

* fix setSetTimestamp

* do not wait for commit timing while tearing

* proto config

* fix config defaults
2026-02-10 14:55:21 +00:00
UjinT34
60f1c61323
protocols/dmabuf: fix DMA-BUF checks and events (#12965) 2026-02-07 12:40:08 +00:00
EvilLary
8606bc255b
proto/shm: update wl_shm to v2 (#13187) 2026-02-06 17:08:30 +00:00
UjinT34
1bc857b12c
fifo: miscellaneous fifo fixes (#13136)
* LOGM: clang-tidy fix

* fix fifo state and scheduling

* disable fifo_pending_workaround by default

* fix tearing

* fix "empty" commit skipping
2026-02-04 00:27:48 +00:00
Tom Englund
4330b49a84
buffer: add move constructor and operator to CHLBufferReference (#13157)
add missing move constructor and operator, a lot of churn was done on
always copying CHLBufferReference, also add a self copy check.
2026-01-31 13:35:39 +00:00
UjinT34
82de66a030
renderer: fix frame sync (#13061)
* fix commit timing timer

* fix surface state lock/unlock

* debug state sync todos

* debug solitary vrr
2026-01-22 15:16:52 +00:00
ArchSav
c44292c723
protocols/toplevelExport: Support transparency in toplevel export (#12824) 2026-01-20 15:32:32 +01:00
Tom Englund
c99eb23869
renderer: optimise shader usage further, split shaders and add more caching (#12992)
* shader: split CM rgba/rgbx into discard ones

make it branchless if we have no discards.

* shader: ensure we dont stall on vbo uv buffer

if we render a new texture before the previous was done gpu wise its
going to stall until done, call glBufferData to orphan the data.
this allows the driver to return a new memory block immediately
if the GPU is still reading from the previous one

* protocols: ensure we reset GL_PACK_ALIGNMENT

reset GL_PACK_ALIGNMENT back to the default initial value of 4

* shader: use unsigned short in VAO

loose a tiny bit of precision but gain massive bandwidth reductions.
use GL_UNSIGNED_SHORT and set it as normalized. clamp and round the UV
for uint16_t in customUv.

* shader: interleave vertex buffers

use std::array for fullverts, use a single interleaved buffer for
position and uv, should in theory improve cache locality. and also remove
the need to have two buffers around.

* shader: revert precision drop

we need the float precision because we might have 1.01 or similiar
floats entering CM shader maths, and rounding/clamping those means the
maths turns out wrong. so revert back to float, sadly higher bandwidth
usage.

* update doColorManagement api

* convert primaries to XYZ on cpu

* remove unused primaries uniform

---------

Co-authored-by: UjinT34 <ujint34@mail.ru>
2026-01-17 15:31:19 +01:00
UjinT34
e0cf88809d
protocols/cm: Fix image description info events (#12781)
* fix image description info events

* always send some target primaries

* set edid values as target primaries and luminances

* init monitor image description

* set default luminances for tf

* fix BT1886 luminances

* fix mastering values and overrides

* set maxCLL & maxFALL

* typo

* add FALL & CLL to preferred HDR image description

* fix ref luminances
2026-01-13 16:44:36 +01:00
Tom Englund
918e2bb9be
renderer/gl: add internal gl formats and reduce internal driver format conversions (#12879)
* format: add internal formats for drm formats

cross referenced with weston and added internal formats and types for a
lot of missing ones. also added a isFormatYUV helper.

* framebuffer: ensure we use right internalformat

ensure we use the right internal format to avoid internal driver
blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might
just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that
we want a depth aswell.

* texture: use external on yuv or non linear mods

using external makes us use the gpu's internal detiler.
and this is makes intel a lot happier then having to format convert it
to a linear format internally.

* shaders: add external support to CM frag

add external support to CM frag, and correct ext.frag typo.

* formats: remove duplicates and fix a typo in cm.frag

remove duplicate formats and a typo in cm.frag

* formats: add swizzle logic to all formats

add swizzle logic from weston for all formats and use it in shm texture
paths.

* format: more format changes

use monitor drm format instead of forcing something different.

* shader: remove external from cm.frag

drivers want this resolved at compiletime cant use both
samplerExternalOES and sampler2d and then runtime branch it.

* screencopy: swizzle textures in screencopy

swizzle textures in screencopy, to get the right colors when copying.

* screencopy: restore old behaviour

try restore old behaviour before the gles3 format changes.
glReadPixels had the wrong format, so i went to far trying to mitigate
it. should be like before now.
2026-01-07 19:53:42 +01:00
Vaxry
3b77c784e2 protocols/contentType: fix missing destroy 2026-01-05 18:53:29 +01:00
Vaxry
d46df728fd protocols/contentType: fix typo in already constructed check 2026-01-05 18:53:29 +01:00
Vaxry
e165f84184 core/compositor: immediately do readable if adding waiter fails for scheduling state 2026-01-05 18:53:29 +01:00
UjinT34
5faa66d297
protocols/cm: fix CColorManagementSurface m_imageDescription init (#12734) 2025-12-27 20:25:57 +01:00
UjinT34
6d3b17ee83
render/cm: various updates, remove old protocols (#12693)
* fix named primaries

* default to gamma22

* mark mastering primaries as supported

* remove xx-cm and frog support

* immutable primaries and image descriptions

* clang-format
2025-12-27 18:01:46 +01:00
Vaxry
42447a50d6
rules/windowRuleApplicator: fix min/max size effects (#12491)
fixes #12412
2025-12-27 12:43:45 +01:00
UjinT34
712bcfbce5
protocols/xdg-shell: fix crash on null parent in pin (#12694) 2025-12-21 14:21:51 +01:00
ArchSav
7bd207377c
window: automatically pin child windows (#12224) 2025-12-20 22:17:56 +00:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
Vaxry
9aa313402b
protocols/datadevice: avoid double leave
ref https://github.com/hyprwm/Hyprland/discussions/12494
2025-12-11 00:50:45 +00:00
Vaxry
efe665b455
protocols/compositor: fix null deref on unassigned surface image desc
ref #12603
2025-12-08 22:49:53 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Dominick DiMaggio
532ca053d6
renderer/cm: higher-quality tonemapping (#12204) 2025-12-07 17:58:49 +00:00
SAM
d5c52ef58e
renderer/cm: fix typo on color simage description op (#12551)
fix: typo on color simage description op
2025-12-05 14:11:52 +00:00
UjinT34
3cf0280b11
renderer: add quirks:prefer_hdr to fix HDR activation for some clients (#12436) 2025-12-03 01:30:43 +00:00
SASANO Takayoshi
a51918fd27
src/protocols/types/DMABuffer.cpp: <sys/ioctl.h> is required for ioctl(), not only linux (#12483) 2025-11-27 15:52:04 +00:00
Tom Englund
4036e35e73
protocols/lock: fix missing output enter on surface (#12448) 2025-11-26 22:12:17 +00:00
Tom Englund
210930bef9
buffers: revert state merging (#12461)
8e8bfbb0b1 added fifo and merged non
buffer states before comitting them, something about certain xwl non
buffer commits expects a commit to happend and causes regressions as in
low fps.
2025-11-25 22:51:51 +00:00
Nikolai Nechaev
40d8fa8491
compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
2025-11-25 22:44:26 +00:00
Vaxry
703394affb
protocols/workspace: avoid crash on inert outputs 2025-11-25 13:35:25 +00:00
Vaxry
79a2781923
protocols/workspace: fix crash in initial group sending
fixes #12419
2025-11-21 14:46:05 +00:00
Vaxry
c2670e9ab9
windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-11-17 18:34:02 +00:00
Vaxry
b77cbad502
screencopy: fix possible crash in renderMon() 2025-11-12 22:43:46 +00:00
usering-around
c330d4334f
renderer: fix noscreenshare layerrule popups (#12260) 2025-11-11 20:42:53 +00:00
Tom Englund
cadf922417
presentation: only send sync output on presented (#12255)
as protocol states there is two events. 'presented' or 'discarded'.

wp_presentation_feedback::sync_output
As presentation can be synchronized to only one output at a time, this event tells which output it was.
This event is only sent prior to the presented event.
2025-11-11 20:00:59 +00:00
Dominick DiMaggio
b2ea6b010c
renderer: Allow DS for surfaces with inert subsurfaces (#12133) 2025-11-11 12:18:15 +00:00
Aurelle
0bd11d5eb9
protocols/layershell: do not raise protocol error if layer surface is not anchored (#12241) 2025-11-09 15:59:14 +00:00
nikromen
06b37c3907
protocols/outputMgmt: fix wlr-randr by defering success event until monitor reloads (#12236)
wlr-randr disconnects immediately after receiving success event, but
before applying the monitor configuration. This causes the state to be
lost when performMonitorReload() is called.

By postponing the success event until the call of the hook
monitorLayoutChanged we ensure the configuration to remain valid during
the reload process.
2025-11-08 23:45:53 +00:00
Amadej Kastelic
1ca6058bda
chore: fix non-relative imports (#12228) 2025-11-06 20:32:08 +00:00
Tom Englund
8e8bfbb0b1
protocols: add Fifo-v1 and commit-timing-v1 (#12052)
* protocols: add Fifo-v1

introduce fifo-v1

* fifo: only present locked surfaces

dont present to unlocked surfaces and commit pending states from the
fifo protocol.

* fifo: cformat

cformat

* protocols: add committiming and surface state queue

introduce CSurfaceStateQueue and commit-timing-v1

* fifo: schedule a frame if waiting on barrier

if we are waiting on a barrier the state doesnt commit until the next
refresh cycle meaning the monitor might have no pending damage and we
never get onPresented to unlock the barrier, moment 22. so schedule a
frame.

* fifo: properly check monitor intersection

check for m_enteredoutputs or monitor intersection if client hasnt bound
one yet, and dont fifo lock it until the surface is mapped.

* buffer: try to merge states before committing them

try to merge states before committing them meaning way less churn and
surface commits if a surface sends multiple small ones while we wait for
buffer readyness from either fifo locks or simply fences.

* buffer: dont commit states past the buffer

certain changes are relative to the buffer attached, cant go beyond it
and apply those onto the next buffer.

* buffer: set the lockmask directly

cant use .lock since the state hasnt been queued yet, set the lockmask
directly when exporting buffer fence.

* fifo: dont fifo lock on tearing

dont fifo lock on tearing.

* buffer: queue the state directly

queue the state directly and use the .lock function instead of directly
modify the lockMask on the state.

* buffer: revert creating texture at commit time

fifo barriers introduces such long wait that upon commit time a
race happends with current xdg configure implentation that the buffer
and image is actually destroyed when entering commitState, doing it at
buffer creation time with EGL_PRESERVED_KHR means it sticks around until
we are done. so revert 82759d4 and 32f3233 for now.

* buffer: rename enum and lockreasons

eLockReason and LOCK_REASON_NONE.

* fifo: workaround direct scanout lock

workaround cursor commits causing fifo to get forever locked, this
entire thing needs to be worked out.
2025-11-06 13:25:49 +00:00
André Silva
d82538c69f
protocols/dmabuf: handle null pointer in CLinuxDMABufV1Protocol::resetFormatTable (#12207) 2025-11-04 15:13:50 +00:00
Matteo Golinelli
8e9add2afd
sessionlock: fix crash when sendScale is called on a disconnected (#12171) 2025-10-31 00:15:18 +00:00