Commit graph

6863 commits

Author SHA1 Message Date
UjinT34
02ff413002
monitor: fix DS deactivation (#13188) 2026-02-04 12:42:43 +00:00
UjinT34
1bc857b12c
fifo: miscellaneous fifo fixes (#13136)
* LOGM: clang-tidy fix

* fix fifo state and scheduling

* disable fifo_pending_workaround by default

* fix tearing

* fix "empty" commit skipping
2026-02-04 00:27:48 +00:00
EvilLary
cd7bdc7a43
hyprerror: add padding & adjust for scale when reserving area (#13158) 2026-02-03 20:44:41 +00:00
EvilLary
e123fd3e66
monitor: revert "remove disconnected monitor before unsafe state #12544" (#13154) 2026-02-03 20:44:18 +00:00
Łukasz Rek
30756d8718
gestures/fs: remove unneeded floating state switch (#13127) 2026-02-03 00:49:05 +00:00
UjinT34
9433060760
renderer: fix screen export back to srgb (#13148) 2026-02-02 20:33:03 +00:00
Vũ Xuân Trường
a0ec2e4daf
i18n: add Vietnamese translation (#13163) 2026-02-01 16:59:15 +00:00
Luke Barkess
d9d9d9358f
gestures: add cursor zoom (#13033) 2026-02-01 14:32:47 +00:00
ekhadley
95c8f8b299
input: fix edge grab resize logic for gaps_out > 0 (#13144) 2026-02-01 14:29:35 +00:00
Tom Englund
beeca9dacb
xwayland: ensure NO_XWAYLAND builds (#13160)
add , using xcb_atom_t = uint32_t;
2026-02-01 14:27:37 +00:00
Tom Englund
47f9035601
time: ensure type correctness and calculate nsec correctly (#13167)
use auto for nsecdur, assigning system_tp into steady_tp compiles but is
not correct. just change it to auto.

use {} initialization for timespec structs and returning std::pair.

in timediff, fromTimespec and toTimespec the else case was calculating
wrong. we need to correctly handle the borrow when the nanoseconds of
the first time are smaller than the second, by adding TIMESPEC_NSEC_PER_SEC
and decrementing the seconds.
2026-02-01 14:18:06 +00:00
jmanc3
db6114c6c5
renderer/pass: fix surface opaque region bounds used in occluding (#13124) 2026-01-31 13:39:22 +00:00
Szwagi
cbeb6984e7
renderer: fix mouse motion in VRR (#12665) 2026-01-31 13:37:01 +00:00
Tom Englund
4330b49a84
buffer: add move constructor and operator to CHLBufferReference (#13157)
add missing move constructor and operator, a lot of churn was done on
always copying CHLBufferReference, also add a self copy check.
2026-01-31 13:35:39 +00:00
Tom Englund
2ad7f6edd4
xwayland/xwm: get supported props on constructing surface (#13156)
not all clients supports WM_DELETE_WINDOW like glxgears, so get
supported props in constuctor of surface, and if not supported
forcefully kill the client.
2026-01-31 13:35:06 +00:00
Tom Englund
ec120d5732
opengl: set EGL_CONTEXT_RELEASE_BEHAVIOR_KHR if supported (#13114)
EGL_CONTEXT_RELEASE_BEHAVIOR_KHR determines what happends with implicit
flushes when context changes, on multigpu scenario we change context
frequently when blitting content. while we still rely on explicit sync
fences, the flush is destroying driver optimisations.

setting it to EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR essentially mean
just swap context and continue processing on the next context.
2026-01-30 19:42:01 +00:00
Tom Englund
fe6c213024
xwayland/xwm: fix _NET_WM_STATE_MAXIMIZED_VERT type (#13151)
add _ infront of the atom name. as it should be.
2026-01-30 19:35:52 +00:00
Zynix
b8fc0def97
xwayland/xwm: handle INCR clipboard transfer chunks correctly (#13125)
Handle XCB_PROPERTY_NEW_VALUE events for incremental selection transfers.
Previously only DELETE was handled, causing INCR transfers to fail after
the first chunk.
2026-01-30 14:14:17 +00:00
Zynix
c92fb5e85f
xwayland/xwm: prevent onWrite infinite loop and clean orphan transfers (#13122)
Fixes #11411

- Add return 0 after erasing completed non-incremental transfer to stop event source polling
- Add removeTransfer() helper to SXSelection for cleaning transfers by window ID
- Add removeTransfersForWindow() helper to CXWM for cleaning all selections at once
- Clean orphan transfers in handleDestroy before surface removal
- Clean orphan transfers in handlePropertyNotify on missing window or failed reply
- Add m_dndSelection to handleSelectionPropertyNotify cleanup loop
- Initialize SXTransfer members with safe defaults to prevent undefined behavior
- Fix race condition in getTransferData by using window ID lookup instead of index
2026-01-29 13:50:17 +00:00
Mihai Fufezan
7d209b2941
Nix: apply glaze patch 2026-01-29 13:16:59 +02:00
Mihai Fufezan
e92b20292b
Revert "hyprpm: bump glaze version"
This reverts commit 116537b494.

Re-apply when glaze 7.0.0 lands in Arch repos.

Relevant discussion: https://github.com/hyprwm/Hyprland/discussions/13043#discussioncomment-15636089
2026-01-29 13:14:05 +02:00
Mihai Fufezan
22e53345ba
flake.lock: update 2026-01-29 01:38:41 +02:00
Mihai Fufezan
116537b494
hyprpm: bump glaze version 2026-01-29 01:37:09 +02:00
jmanc3
c8b5023bb0
opengl: allow texture filter to be changed (#13078)
* opengl: allow texture filter to be changed

* format

* correct filter

* Moved from OpenGL.hpp to Texture.hpp

* Shortened names
2026-01-27 21:21:53 +00:00
ItsOhen
bcb34275ea
hyprctl: fix layerrules not being applied dynamically with hyprctl (#13080) 2026-01-27 12:13:29 +00:00
Tom Englund
21325f9385
eventLoop: various eventloopmgr fixes (#13091)
* eventloopmgr: use unordered_map for readableWaiters

use an unordered_map with the raw ptr as key, avoids any risk of
dangling ptrs.

* eventloopmgr: read the timerfd fd

the manpage for timerfd_create and read states this.

timefd_create creates a new timer object, and returns a file descriptor
that can be used to read the number of expirations that have occurred.

The FD becomes readable when the timer expires.

read removes the “readable” state from the FD.

so most likely it has somewhat worked because of the scheduleRecalc()
function.

* eventloopmgr: avoid unneeded std::function copy

move the idle functions instead of copying.

* eventloopmgr: remove event source before calling fn

if fn causes a dispatch/reentry its gonna cause UB inside libwayland
itself, remove the event source before calling the fn() avoids that
entirerly. even if a new dispatch occurs.

* eventloopmgr: check if timer fd is readable

check if timerfd is readable before calling read on it, so we dont end
up blocking on an accident, log an error if its not readable.

* eventloopmgr: revert unordered_map change

my mistake, the address wasnt changing on reallocations of the heap
object. the only issue i was triggering was the reentry path in fn()
2026-01-27 12:11:54 +00:00
Viorel Ciobotaru
50454c6d17
i18n: add Romanian translations (#13075) 2026-01-27 00:20:56 +02:00
Vaxry
c65c7614bc
hyprpm: fix build step execution 2026-01-24 20:00:56 +00:00
Naufal Hisyam Muzakki
891e029ba3
hyprctl: add overFullscreen field in hyprctl window debug (#13066) 2026-01-24 19:53:40 +00:00
Michał Minarowski
b1d1c9843f
hyprctl: remove trailing comma from json object (#13042) 2026-01-23 20:40:50 +00:00
Tom Englund
2a2c2b0e28
opengl/fb: use GL_DEPTH24_STENCIL8 instead of GL_STENCIL_INDEX8 (#13067)
older drivers lack support for GL_STENCIL_INDEX8 so use
GL_DEPTH24_STENCIL8 but explicitly disable the depth.
2026-01-23 20:09:39 +00:00
Vaxry
64db62d7e2
hyprpm: use provided pkgconf env if available
this is required for hyprpm to work under nix develop
2026-01-22 20:33:36 +00:00
UjinT34
82de66a030
renderer: fix frame sync (#13061)
* fix commit timing timer

* fix surface state lock/unlock

* debug state sync todos

* debug solitary vrr
2026-01-22 15:16:52 +00:00
Florent Charpentier
22fc8136a2
desktop/windowRule: allow expression in min_size/max_size (#12977) 2026-01-21 15:56:51 +00:00
Naufal Hisyam Muzakki
e7985ca4c4
desktop: restore invisible floating window alpha/opacity when focused over fullscreen (#12994) 2026-01-21 15:55:12 +00:00
UjinT34
6c3ebed76e
renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features

* getSurfaceShader variant with feats

* split surface shaders by features

* cleanup old shaders
2026-01-21 15:54:14 +00:00
William Wernert
f9fb24577a
animation: reset tick state on session activation (#13024)
After suspend/wake, the animation tick timer state (m_lastTickValid,
m_tickScheduled) could be stale, causing framerate drops when blur is
enabled. This was introduced in 2b0fd417 which changed the animation
tick timing mechanism.

Reset the tick state when the session becomes active to ensure a clean
state for the animation system.
2026-01-21 15:54:02 +00:00
UjinT34
55f40ecc95
renderer: fix non shader cm reset (#13027) 2026-01-21 14:03:37 +00:00
Vaxry
441a8714c7
hyprpm: fix clang-format 2026-01-21 13:58:09 +00:00
Luke Barkess
57e6a57e6b
hyprerror: clear reserved area on destroy (#13046) 2026-01-21 13:57:36 +00:00
ArchSav
c44292c723
protocols/toplevelExport: Support transparency in toplevel export (#12824) 2026-01-20 15:32:32 +01:00
Mihai Fufezan
f0b6714539
Nix: re-enable hyprpm 2026-01-20 13:34:25 +02:00
Mihai Fufezan
8f547c6fa0
hyprpm: drop meson dep 2026-01-20 13:34:25 +02:00
Mihai Fufezan
d6e2ae0247
hyprpm,Makefile: drop cmake ninja build 2026-01-20 13:34:25 +02:00
Nikolai Nechaev
eb0480ba0d
tests: Test the no_focus_on_activate window rule (#13015) 2026-01-18 15:22:33 +01:00
Tom Englund
0896775f1b
pointermgr: remove onRenderBufferDestroy (#13008)
set the damage to cursor plane size instead of INT16_MAX and remove
onRenderbufferDestroy, renderbuffer already have a listener that
destroys when buffer is destroyed.
2026-01-18 13:51:14 +01:00
Tom Englund
c99eb23869
renderer: optimise shader usage further, split shaders and add more caching (#12992)
* shader: split CM rgba/rgbx into discard ones

make it branchless if we have no discards.

* shader: ensure we dont stall on vbo uv buffer

if we render a new texture before the previous was done gpu wise its
going to stall until done, call glBufferData to orphan the data.
this allows the driver to return a new memory block immediately
if the GPU is still reading from the previous one

* protocols: ensure we reset GL_PACK_ALIGNMENT

reset GL_PACK_ALIGNMENT back to the default initial value of 4

* shader: use unsigned short in VAO

loose a tiny bit of precision but gain massive bandwidth reductions.
use GL_UNSIGNED_SHORT and set it as normalized. clamp and round the UV
for uint16_t in customUv.

* shader: interleave vertex buffers

use std::array for fullverts, use a single interleaved buffer for
position and uv, should in theory improve cache locality. and also remove
the need to have two buffers around.

* shader: revert precision drop

we need the float precision because we might have 1.01 or similiar
floats entering CM shader maths, and rounding/clamping those means the
maths turns out wrong. so revert back to float, sadly higher bandwidth
usage.

* update doColorManagement api

* convert primaries to XYZ on cpu

* remove unused primaries uniform

---------

Co-authored-by: UjinT34 <ujint34@mail.ru>
2026-01-17 15:31:19 +01:00
Tom Englund
92a3b91999
anr: remove window on closewindow (#13007)
m_data was never cleaned and continously built up the m_data, remove
the entry on closeWindow.
2026-01-17 10:23:09 +01:00
Vaxry
36aa465a21
cmakelists: add fno-omit-frame-pointer for tracy builds 2026-01-16 16:59:46 +01:00
Vaxry
fec17e5e79
desktop/ruleApplicator: fix typo in border color rule parsing (#12995)
ref https://github.com/hyprwm/Hyprland/discussions/12746
2026-01-16 16:43:25 +01:00