Commit graph

554 commits

Author SHA1 Message Date
MithicSpirit
59ff7b2f89
dispatchers: add forceidle (#11922)
The forceidle dispatcher resets all ext-idle-notify timers as if the
user had been idle for the specified number of seconds. If a
notification has already fired, but would now be set with a nonzero
delay, then it is reset. Conversely, if a timer has not yet fired, but
would now be set to a nonpositive delay, then it is immediately fired.
This process ignores any existing inhibitors, but timers are otherwise
reset as normal if any new inhibitors are created or destroyed.
2025-10-19 13:54:27 +02:00
Bang Lee
39d62e1487
protocols: fix output power protocol not sending mode confirmation (#12072)
Use setDPMS() instead of directly manipulating m_dpmsStatus to ensure the dpmsChanged event fires and protocol
clients receive mode change confirmation via sendMode().
2025-10-18 20:44:55 +02:00
Virt
ab11af9664
ext-foreign-toplevel: remove stale entries when remapping (#12037) 2025-10-15 14:37:39 +02:00
Tom Englund
32f3233324
dmabuffer: ensure we only create one texture per buffer (#11990)
buffer can be recomitted, when moving texture creation from constructor
to committime it means same buffer recommit can cause a new texture
unless we store it per buffer and return the pointer for it.
2025-10-10 14:13:14 +02:00
Tom Englund
82759d4095
buffer: move texture creation to commit time (#11964)
* buffer: move texture creation to commit time

move creating texture away from buffer attach into commitstate in an
attempt to postpone gpu work until its really needed. best case scenario
gpu clocks have ramped up before because we are actively doing things
causing surface states and a commit to happend meaning less visible lag.

* buffer: simplify texture creation

make createTexture return a shared ptr directly, remove not needed
member variables as m_success and m_texture.
2025-10-08 22:25:55 +02:00
Tom Englund
5ba2d2217b
compositor: make wl_surface::frame follow pending states (#11953)
* compositor: make pending states store frame callbacks

move frame callbacks to pending states so they are only committed in the
order they came depending on the buffer wait for readyness.

* buffer: damage is relative to current commit

ensure the damage is only used once, or we are constantly redrawing
things on state commits that isnt a buffer.

thanks PlasmaPower.

* compositor: move callbacks back to compositor

move SSurfaceStateFrameCB back to compositor in the class
CWLCallbackResource as per request, but still keep the state as owning.

* compositor: ensure commits come in order

if a buffer is waiting any commits after it might be non buffer commits
from the "future" and applying directly. and when the old buffer that
was waiting becomes ready it applies its states and overwrites the
future changes.

move things to scheduleState and add a m_pendingWaiting guard. and
schedule the next pending state from the old buffer commit when done.
and as such it loops itself and keeps thing orderly.
2025-10-07 12:49:38 +01:00
Vaxry
dc72259a54
core/compositor: revert make wl_surface::frame follow pending states (#11896)
This reverts commit 17e77e0407.

Reverted due to severe performance degradation due to accumulating frame
callbacks
2025-10-06 23:44:47 +01:00
Tom Englund
17e77e0407
core/compositor: make wl_surface::frame follow pending states (#11896)
* compositor: make pending states store frame callbacks

move frame callbacks to pending states so they are only committed in the
order they came depending on the buffer wait for readyness.

* buffer: damage is relative to current commit

ensure the damage is only used once, or we are constantly redrawing
things on state commits that isnt a buffer.

thanks PlasmaPower.

* compositor: move callbacks back to compositor

move SSurfaceStateFrameCB back to compositor in the class
CWLCallbackResource as per request, but still keep the state as owning.

* compositor: ensure commits come in order

if a buffer is waiting any commits after it might be non buffer commits
from the "future" and applying directly. and when the old buffer that
was waiting becomes ready it applies its states and overwrites the
future changes.

move things to scheduleState and add a m_pendingWaiting guard. and
schedule the next pending state from the old buffer commit when done.
and as such it loops itself and keeps thing orderly.
2025-10-06 12:20:04 +01:00
UjinT34
76d998743a
cm: handle inert cm outputs (#11916) 2025-10-04 00:35:22 +02:00
UjinT34
f0b4164e2e
cm: fix primaries to proto scale (#11914) 2025-10-03 21:50:57 +02:00
UjinT34
3bcfa94ee4
renderer: add render:non_shader_cm and fixes (#11900) 2025-10-02 12:05:54 +02:00
Vaxry
13648d196a
protocols/seat: force down rounding of coords at the surface edge (#11890)
ref https://github.com/hyprwm/Hyprland/discussions/11665
2025-10-01 12:15:23 +01:00
UjinT34
8c54c9b412
protocols/cm: remove unneeded preferred ref (#11877) 2025-10-01 11:04:49 +01:00
UjinT34
4d82cc5957
internal: fix clang-tidy "errors" (#11862) 2025-09-29 13:10:15 +01:00
omar
ef479ff539
viewporter: clamp sub-pixel overflow (#11845)
Clamps the pending wp_viewport source rect back inside the attached buffer when it misses by <= 1 px, so if clients request something that falls within the 256-increment wl_fixed_from_double precision error it’s still treated as valid.
2025-09-27 20:14:43 +02:00
Tom Englund
8cce3b98ce
shm: refactor to UP and correct m_data check (#11820)
use unique pointers and rvalue references where applicable, buffer is
still a shared pointer because CHLBufferReference uses it to hold it
locked.

in CSHMPool destructor add a check for m_data != MAP_FAILED same in
resize, because mmap returns (void *) -1 on failure and that is not
comparable to nullptr. delete default constructor so we dont end up in
weird states with m_data.
2025-09-25 01:44:33 +02:00
omar
31bd9ec417
foreign-toplevel: continue past skipped invalid windows (#11804) 2025-09-23 19:50:57 +02:00
0xFMD
26f293523a
renderer: add "noscreenshare" layer rule (#11664) 2025-09-22 12:26:14 +01:00
Vaxry
26cbc67385
renderer: fix uv calculations once and for all (#11770)
fixes synchronization of ackd sizes, fixes wrong xdg stuff
2025-09-21 19:27:56 +02:00
Vaxry
5e96fac52f
presentation: fix vrr check for reporting no refresh time
ref #11608
2025-09-16 00:09:30 +01:00
usering-around
38169c8fdd
input: support xkb v2 format (#11482) 2025-09-11 19:42:20 +02:00
Vaxry
02bb350bb3
screencopy: add force 8 bit to fix 10b screensharing (#11623)
ref https://github.com/hyprwm/xdg-desktop-portal-hyprland/issues/270
2025-09-08 11:07:04 +02:00
Dominick DiMaggio
bce43f74eb
presentation: handle vrr for v1 clients (#11608) 2025-09-06 19:43:03 +02:00
Vaxry
4e785d12a9
protocols/kde-deco: fix tug of war in deco mode
fixes #11591
2025-09-04 10:16:54 +01:00
jmanc3
00423bb738
plugins: expose csd functionality (#11551) 2025-09-02 11:49:24 +02:00
Ikalco
ea42041f93
protocols: implement pointer-warp-v1 (#11469) 2025-08-29 22:16:40 +02:00
UjinT34
05a1c0aa73
renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Vaxry
d7cf95b515
tablet: remove old comment 2025-08-27 22:16:46 +02:00
Vaxry
0ed880f3f7
protocols/activation: revert send an invalid token when serial isn't valid (#11505)
This reverts commit d9cf1cb78e.

See discussion in #11505
2025-08-24 22:59:41 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
Tom Englund
ced38b1b0f
disable buffer readability checks on intel (#11515)
* dmabuf: disable buffer read check on intel

readability checks directly on buffer fds on some intel laptops is
broken, see https://gitlab.freedesktop.org/drm/intel/-/issues/9415

* sync: use rvalue ref in addwaiter doonreadable

use rvalue reference in addwaiter and doonreadable, because we store the
function in the SReadableWaiter a lot of the time, move it into place
there when that happends or let it go out of scope after function call.
2025-08-24 08:57:37 +01:00
Ross
d9cf1cb78e
protocols/activation: send an invalid token when serial isn't valid (#11505) 2025-08-23 11:45:00 +01:00
UjinT34
4e8875b5e9
hdr: scRGB, HLG and SDR -> HDR fixes (#11499) 2025-08-22 11:13:55 +01:00
Tom Englund
1a0ed00f74
protocols/wayland: use UP and rvalue refs for callbacks (#11471)
use UP and rvalue refs in CWLCallbackResource and m_callbacks.
2025-08-18 16:42:19 +01:00
Kamikadze
bca96a5d3b
protocols: Fix fading out windows with noscreenshare being visible (#11457) 2025-08-17 20:17:22 +01:00
Nihal Jere
aaedce596e
protocols: implement ext-data-control (#11323)
This protocol has superseded wlr-data-control
2025-08-15 15:38:28 +01:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
JS Deck
2be309de1d
virtualkeyboard: Add options to skip releasing pressed keys on close and to skip sharing key states (#11214) 2025-08-04 21:29:39 +02:00
Vaxry
77068c781d
screencopy: multiply box pos by scale
fixes #11299
2025-08-03 13:28:24 +02:00
Vaxry
e1e23eb9bd
screencopy: avoid crash on cm disabled
fixes #11310

closes #11312
2025-08-02 14:35:20 +02:00
Vaxry
9607e3b5a8
screencopy: un-hdr screencopy buffers for cm-unaware clients (#11294) 2025-07-31 18:07:59 +02:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Maxime Nordier
23be1db1e3
dnd: drop on tablet pen tip up (#11270) 2025-07-30 22:37:36 +02:00
Tom Englund
36a8b2226f
renderer: use CRegion foreach over getRects (#10980)
instead of allocating and returning a vector, use forEach to directly
call a function on the rects.
2025-07-30 11:54:09 +02:00
Vaxry
43966cc787
foreign-toplevel: update monitor properly on changed
fixes #11197
2025-07-29 21:59:35 +02:00
xqso
5c8d675eed
ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
Vaxry
31cc7f3b87
core: move workspace ptrs to weak (#11194)
Fixes some race conditions that come up in tests. We only clean up workspaces when we render a frame. With this, they are always cleared instantly.
2025-07-24 00:36:29 +02:00
Tom Englund
6ca7c14b58
CTM: check for finite value aswell (#11185)
checking for < 0.F will not catch NaN or inf values, use std::isfinite
aswell.
2025-07-23 12:09:19 +02:00
Vaxry
462729d865
protocols/subcompositor: fix subsurface sorting (#11136) 2025-07-20 19:42:40 +02:00