core/compositor: revert make wl_surface::frame follow pending states (#11896)
This reverts commit 17e77e0407.
Reverted due to severe performance degradation due to accumulating frame
callbacks
This commit is contained in:
parent
02cda6bebf
commit
dc72259a54
5 changed files with 49 additions and 95 deletions
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@ -27,20 +27,16 @@ class CDefaultSurfaceRole : public ISurfaceRole {
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}
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};
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CWLCallbackResource::CWLCallbackResource(SP<CWlCallback>&& resource_) : m_resource(std::move(resource_)) {
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CWLCallbackResource::CWLCallbackResource(UP<CWlCallback>&& resource_) : m_resource(std::move(resource_)) {
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;
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}
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bool CWLCallbackResource::good() {
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return m_resource && m_resource->resource();
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return m_resource->resource();
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}
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void CWLCallbackResource::send(const Time::steady_tp& now) {
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if (!good())
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return;
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m_resource->sendDone(Time::millis(now));
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m_resource.reset();
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}
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CWLRegionResource::CWLRegionResource(SP<CWlRegion> resource_) : m_resource(resource_) {
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@ -131,16 +127,17 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
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return;
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}
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// null buffer attached
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if (!m_pending.buffer && !m_pending.texture && m_pending.updated.bits.buffer) {
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if ((!m_pending.updated.bits.buffer) || // no new buffer attached
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(!m_pending.buffer && !m_pending.texture) // null buffer attached
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) {
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commitState(m_pending);
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// remove any pending states.
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while (!m_pendingStates.empty()) {
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m_pendingStates.pop();
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if (!m_pending.buffer && !m_pending.texture) {
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// null buffer attached, remove any pending states.
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while (!m_pendingStates.empty()) {
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m_pendingStates.pop();
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}
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}
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m_pendingWaiting = false;
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m_pending.reset();
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return;
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}
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@ -149,9 +146,36 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
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const auto& state = m_pendingStates.emplace(makeUnique<SSurfaceState>(m_pending));
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m_pending.reset();
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if (!m_pendingWaiting) {
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m_pendingWaiting = true;
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scheduleState(state);
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auto whenReadable = [this, surf = m_self, state = WP<SSurfaceState>(m_pendingStates.back())] {
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if (!surf || state.expired())
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return;
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while (!m_pendingStates.empty() && m_pendingStates.front() != state) {
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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}
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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};
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if (state->updated.bits.acquire) {
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// wait on acquire point for this surface, from explicit sync protocol
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state->acquire.addWaiter(std::move(whenReadable));
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} else if (state->buffer->isSynchronous()) {
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// synchronous (shm) buffers can be read immediately
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whenReadable();
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} else if (state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) {
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// async buffer and is dmabuf, then we can wait on implicit fences
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auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile();
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if (syncFd.isValid())
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g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable));
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else
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whenReadable();
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} else {
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Debug::log(ERR, "BUG THIS: wl_surface.commit: no acquire, non-dmabuf, async buffer, needs wait... this shouldn't happen");
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whenReadable();
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}
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});
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@ -215,10 +239,7 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
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m_pending.opaque = RG->m_region;
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});
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m_resource->setFrame([this](CWlSurface* r, uint32_t id) {
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m_pending.updated.bits.frame = true;
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m_pending.callbacks.emplace_back(makeShared<CWLCallbackResource>(makeShared<CWlCallback>(m_client, 1, id)));
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});
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m_resource->setFrame([this](CWlSurface* r, uint32_t id) { m_callbacks.emplace_back(makeUnique<CWLCallbackResource>(makeUnique<CWlCallback>(m_client, 1, id))); });
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m_resource->setOffset([this](CWlSurface* r, int32_t x, int32_t y) {
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m_pending.updated.bits.offset = true;
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@ -319,14 +340,14 @@ void CWLSurfaceResource::sendPreferredScale(int32_t scale) {
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}
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void CWLSurfaceResource::frame(const Time::steady_tp& now) {
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if (m_current.callbacks.empty())
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if (m_callbacks.empty())
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return;
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for (auto const& c : m_current.callbacks) {
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for (auto const& c : m_callbacks) {
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c->send(now);
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}
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m_current.callbacks.clear();
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m_callbacks.clear();
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}
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void CWLSurfaceResource::resetRole() {
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@ -480,47 +501,6 @@ CBox CWLSurfaceResource::extends() {
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return full.getExtents();
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}
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void CWLSurfaceResource::scheduleState(WP<SSurfaceState> state) {
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auto whenReadable = [this, surf = m_self, state] {
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if (!surf || state.expired() || m_pendingStates.empty())
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return;
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while (!m_pendingStates.empty() && m_pendingStates.front() != state) {
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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}
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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// If more states are queued, schedule next state
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if (!m_pendingStates.empty()) {
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scheduleState(m_pendingStates.front());
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} else {
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m_pendingWaiting = false;
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}
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};
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if (state->updated.bits.acquire) {
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// wait on acquire point for this surface, from explicit sync protocol
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state->acquire.addWaiter(std::move(whenReadable));
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} else if (state->buffer && state->buffer->isSynchronous()) {
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// synchronous (shm) buffers can be read immediately
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whenReadable();
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} else if (state->buffer && state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) {
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// async buffer and is dmabuf, then we can wait on implicit fences
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auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile();
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if (syncFd.isValid())
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g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable));
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else
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whenReadable();
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} else {
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// state commit without a buffer.
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whenReadable();
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}
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}
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void CWLSurfaceResource::commitState(SSurfaceState& state) {
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auto lastTexture = m_current.texture;
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m_current.updateFrom(state);
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@ -35,21 +35,13 @@ class CContentType;
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class CWLCallbackResource {
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public:
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CWLCallbackResource(SP<CWlCallback>&& resource_);
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~CWLCallbackResource() noexcept = default;
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// disable copy
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CWLCallbackResource(const CWLCallbackResource&) = delete;
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CWLCallbackResource& operator=(const CWLCallbackResource&) = delete;
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CWLCallbackResource(UP<CWlCallback>&& resource_);
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// allow move
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CWLCallbackResource(CWLCallbackResource&&) noexcept = default;
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CWLCallbackResource& operator=(CWLCallbackResource&&) noexcept = default;
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bool good();
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void send(const Time::steady_tp& now);
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bool good();
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void send(const Time::steady_tp& now);
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private:
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SP<CWlCallback> m_resource;
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UP<CWlCallback> m_resource;
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};
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class CWLRegionResource {
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@ -102,8 +94,8 @@ class CWLSurfaceResource {
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SSurfaceState m_current;
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SSurfaceState m_pending;
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std::queue<UP<SSurfaceState>> m_pendingStates;
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bool m_pendingWaiting = false;
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std::vector<UP<CWLCallbackResource>> m_callbacks;
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WP<CWLSurfaceResource> m_self;
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WP<CWLSurface> m_hlSurface;
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std::vector<PHLMONITORREF> m_enteredOutputs;
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@ -118,7 +110,6 @@ class CWLSurfaceResource {
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SP<CWLSurfaceResource> findFirstPreorder(std::function<bool(SP<CWLSurfaceResource>)> fn);
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SP<CWLSurfaceResource> findWithCM();
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void presentFeedback(const Time::steady_tp& when, PHLMONITOR pMonitor, bool discarded = false);
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void scheduleState(WP<SSurfaceState> state);
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void commitState(SSurfaceState& state);
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NColorManagement::SImageDescription getPreferredImageDescription();
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void sortSubsurfaces();
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@ -75,10 +75,6 @@ void SSurfaceState::updateFrom(SSurfaceState& ref) {
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if (ref.updated.bits.damage) {
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damage = ref.damage;
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bufferDamage = ref.bufferDamage;
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} else {
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// damage is always relative to the current commit
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damage.clear();
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bufferDamage.clear();
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}
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if (ref.updated.bits.input)
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@ -104,9 +100,4 @@ void SSurfaceState::updateFrom(SSurfaceState& ref) {
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if (ref.updated.bits.acked)
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ackedSize = ref.ackedSize;
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if (ref.updated.bits.frame) {
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callbacks.insert(callbacks.end(), std::make_move_iterator(ref.callbacks.begin()), std::make_move_iterator(ref.callbacks.end()));
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ref.callbacks.clear();
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}
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}
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@ -6,7 +6,6 @@
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class CTexture;
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class CDRMSyncPointState;
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class CWLCallbackResource;
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struct SSurfaceState {
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union {
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@ -22,7 +21,6 @@ struct SSurfaceState {
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bool viewport : 1;
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bool acquire : 1;
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bool acked : 1;
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bool frame : 1;
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} bits;
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} updated;
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@ -43,9 +41,6 @@ struct SSurfaceState {
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// for xdg_shell resizing
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Vector2D ackedSize;
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// for wl_surface::frame callbacks.
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std::vector<SP<CWLCallbackResource>> callbacks;
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// viewporter protocol surface state
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struct {
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bool hasDestination = false;
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@ -111,9 +111,6 @@ void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image)
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}
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void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) {
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if (damage.empty())
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return;
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g_pHyprRenderer->makeEGLCurrent();
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const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat);
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