Commit graph

100 commits

Author SHA1 Message Date
Vaxry
b88813c7ef
event: refactor HookSystem into a typed event bus (#13333)
Refactors the old HookSystem into a typed event bus with clear
separation,
discovery and types.
2026-02-22 23:30:10 +00:00
Ikalco
b4ee4674f9
protocols: implement image-capture-source-v1 and image-copy-capture-v1 (#11709)
Implements the new screencopy protocols
2026-02-22 12:30:11 +00:00
ArchSav
c44292c723
protocols/toplevelExport: Support transparency in toplevel export (#12824) 2026-01-20 15:32:32 +01:00
Tom Englund
c99eb23869
renderer: optimise shader usage further, split shaders and add more caching (#12992)
* shader: split CM rgba/rgbx into discard ones

make it branchless if we have no discards.

* shader: ensure we dont stall on vbo uv buffer

if we render a new texture before the previous was done gpu wise its
going to stall until done, call glBufferData to orphan the data.
this allows the driver to return a new memory block immediately
if the GPU is still reading from the previous one

* protocols: ensure we reset GL_PACK_ALIGNMENT

reset GL_PACK_ALIGNMENT back to the default initial value of 4

* shader: use unsigned short in VAO

loose a tiny bit of precision but gain massive bandwidth reductions.
use GL_UNSIGNED_SHORT and set it as normalized. clamp and round the UV
for uint16_t in customUv.

* shader: interleave vertex buffers

use std::array for fullverts, use a single interleaved buffer for
position and uv, should in theory improve cache locality. and also remove
the need to have two buffers around.

* shader: revert precision drop

we need the float precision because we might have 1.01 or similiar
floats entering CM shader maths, and rounding/clamping those means the
maths turns out wrong. so revert back to float, sadly higher bandwidth
usage.

* update doColorManagement api

* convert primaries to XYZ on cpu

* remove unused primaries uniform

---------

Co-authored-by: UjinT34 <ujint34@mail.ru>
2026-01-17 15:31:19 +01:00
Tom Englund
918e2bb9be
renderer/gl: add internal gl formats and reduce internal driver format conversions (#12879)
* format: add internal formats for drm formats

cross referenced with weston and added internal formats and types for a
lot of missing ones. also added a isFormatYUV helper.

* framebuffer: ensure we use right internalformat

ensure we use the right internal format to avoid internal driver
blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might
just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that
we want a depth aswell.

* texture: use external on yuv or non linear mods

using external makes us use the gpu's internal detiler.
and this is makes intel a lot happier then having to format convert it
to a linear format internally.

* shaders: add external support to CM frag

add external support to CM frag, and correct ext.frag typo.

* formats: remove duplicates and fix a typo in cm.frag

remove duplicate formats and a typo in cm.frag

* formats: add swizzle logic to all formats

add swizzle logic from weston for all formats and use it in shm texture
paths.

* format: more format changes

use monitor drm format instead of forcing something different.

* shader: remove external from cm.frag

drivers want this resolved at compiletime cant use both
samplerExternalOES and sampler2d and then runtime branch it.

* screencopy: swizzle textures in screencopy

swizzle textures in screencopy, to get the right colors when copying.

* screencopy: restore old behaviour

try restore old behaviour before the gles3 format changes.
glReadPixels had the wrong format, so i went to far trying to mitigate
it. should be like before now.
2026-01-07 19:53:42 +01:00
Vaxry
42447a50d6
rules/windowRuleApplicator: fix min/max size effects (#12491)
fixes #12412
2025-12-27 12:43:45 +01:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Vaxry
c2670e9ab9
windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-11-17 18:34:02 +00:00
Vaxry
02bb350bb3
screencopy: add force 8 bit to fix 10b screensharing (#11623)
ref https://github.com/hyprwm/xdg-desktop-portal-hyprland/issues/270
2025-09-08 11:07:04 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Kamikadze
24915a3a9b
windowrules: Add noscreenshare (#10482) 2025-05-27 16:10:22 +01:00
Tom Englund
5ceb0ec15d
core: drop the legacy renderer (#10408)
* core: drop the legacy renderer

the legacy renderer is broken and barely used, drop it.

* Nix: drop support for legacyRenderer

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-05-15 10:13:24 +01:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
2626f89ea6
protocols: refactor class member vars (n-t) (#10273) 2025-05-04 19:21:36 +02:00
davc0n
46ac115bd1
protocols: refactor class member vars (types) (#10261) 2025-05-03 18:54:50 +02:00
davc0n
ce821294e2
managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
2118440488
windows: refactor class member vars (#10168) 2025-04-28 22:25:22 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
Vaxry
260d8e1f71
Permission Manager: add permission management for screencopy (#9930) 2025-04-08 19:39:53 +02:00
Ikalco
da86db43d4
core: refactor and improve surface commit (#9805)
* make CHLBufferReference not a SP anymore

* copy over release and acquire points in CHLBufferReference

* use CHLBufferReference in screencopy and toplevel export

TODO: use CHLBufferReference in direct scanout properly
      the only problem is the scanout buffer release timing,
      specifically the onBackendRelease mechanism

* cleanup SSurfaceState and surface pending commit tracking

* move surface code from DRMSyncobj, and move acquire to SSurfaceState

* use queue for comitted pending surface states like proto says

"The content update is placed in a queue until it becomes active." - wl_surface::commit

* drop, not release, prev buffer if 2nd buffer wl_surface.attach is sent

"A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor." - wl_surface::attach
2025-04-07 21:03:27 +02:00
Tom Englund
f7fcbe32c9
renderer: various fixes towards improving gpu calls robustness (#9188)
ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed

* render: avoid calling glDeleteProgram on no program

its safe to do so but it adds a bunch of unnecessery lines in apitrace
when tracing. if guard it and return early.

* opengl: ensure texture and buffers are unbound

ensure bound buffers are unbound after use, also detach textures from
framebuffer before deleting it otherwise it will become dangling and
essentially leak.
2025-02-08 01:46:26 +01:00
WhySoBad
acbcf0cf11
toplevelexport: fix transformed origin for shm buffers (#9343)
* toplevelexport: fix transformed origin for shm buffers

* toplevelexport: fix style nits
2025-02-06 12:42:20 +00:00
outfoxxed
086fd7ece8
protocols: do not destroy screencopy resources before client request (#9048) 2025-01-19 12:51:42 +00:00
Tom Englund
4da9b7cc5b
core: reserve vector sizes as much as we can (#9118)
avoid reallocations as much as possible with a few edge cases where the
reservation overshoots a tiny bit. but a few bytes of memory short term
is better used then the overhead of potential reallocation.
2025-01-19 10:38:42 +00:00
vaxerski
b7a3c45269 core: add LIKELY and UNLIKELY macros
helps the compiler optimize
2025-01-17 18:56:39 +01:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
outfoxxed
f16f170433
protocols: immediately copy toplevel content when ignoreDamage set (#9049)
Also sets m_ignoreDamage, as it wasn't set before.
2025-01-14 16:44:09 +00:00
outfoxxed
a6b263713a
protocols: allow hyprland-toplevel-export to capture hidden windows (#9041) 2025-01-12 17:10:36 +00:00
outfoxxed
4f0f512cab
protocols: do not capture cursor in toplevel without pointer focus (#9042) 2025-01-12 17:09:02 +00:00
Maximilian Seidler
5642ed331d
core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Vaxry
8bbeee1173
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
320144ae72
core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
40081cb330 renderer: improve api around new framebuffer changes
ref #8325
2024-11-02 15:26:45 +00:00
Vaxry
5d4b54b012
core: move internal structures to monitor pointers (#8266) 2024-10-27 18:45:38 +00:00
Vaxry
f044e4c951
internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
Ikalco
0d70c44253
screencopy: fix screencopy frames not being cleaned up (#8017)
---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2024-10-08 01:23:48 +01:00
Tom Englund
72c7818ae6
misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
vaxerski
3b663f4afc screencopy: fixup 10-bit sharing via shm on nvidia 2024-08-23 14:13:49 +02:00
Tom Englund
12d9901472
protocols: refactor protocol logging to a macro (#7324)
this avoids the usage of the unique_ptr PROTO::protocol before it has
been constructed incase one wants to log something inside the
constructor itself, move the logging to macros and print file:linenumber
on ERR,CRIT,WARN and classname on the rest of the levels.
2024-08-15 17:16:18 +01:00
Ikalco
ec672b1ab9
protocols: move screencopy and toplevel export to hyprwayland-scanner (#7065)
* move screencopy and toplevel export to hyprwayland-scanner

* oops
2024-07-27 16:02:02 +01:00
Ikalco
3e543d2ce8
core: Properly shutdown wl display (#7018)
* correctly destroy wayland globals

* properly shutdown and cleanup hyprland

* appease the nitpick gods and some comments
2024-07-24 19:07:36 +02:00
Ikalco
e8374e0792
debug: get rid of useless 1s in logs (#6969)
* get rid of 1s in logs lol

* replace WLR with AQ in logs
2024-07-22 18:06:11 +02:00
Vaxry
016da234d0
Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
David De Sousa
a770a88e09
toplevelexport: fix flipped r/b channels when sharing windows (#6861)
fixes #6823
2024-07-13 12:53:53 +02:00
Vaxry
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Vaxry
0ac0f32671 toplevelexport: avoid locking software cursors during render
this may trigger a render begin/end and fuck up the pass

fixes #6277
2024-06-03 21:10:31 +02:00