renderer/gl: add internal gl formats and reduce internal driver format conversions (#12879)
* format: add internal formats for drm formats cross referenced with weston and added internal formats and types for a lot of missing ones. also added a isFormatYUV helper. * framebuffer: ensure we use right internalformat ensure we use the right internal format to avoid internal driver blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that we want a depth aswell. * texture: use external on yuv or non linear mods using external makes us use the gpu's internal detiler. and this is makes intel a lot happier then having to format convert it to a linear format internally. * shaders: add external support to CM frag add external support to CM frag, and correct ext.frag typo. * formats: remove duplicates and fix a typo in cm.frag remove duplicate formats and a typo in cm.frag * formats: add swizzle logic to all formats add swizzle logic from weston for all formats and use it in shm texture paths. * format: more format changes use monitor drm format instead of forcing something different. * shader: remove external from cm.frag drivers want this resolved at compiletime cant use both samplerExternalOES and sampler2d and then runtime branch it. * screencopy: swizzle textures in screencopy swizzle textures in screencopy, to get the right colors when copying. * screencopy: restore old behaviour try restore old behaviour before the gles3 format changes. glReadPixels had the wrong format, so i went to far trying to mitigate it. should be like before now.
This commit is contained in:
parent
a383ca1866
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918e2bb9be
10 changed files with 291 additions and 171 deletions
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@ -6,158 +6,186 @@
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#include <xf86drm.h>
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#include <drm_fourcc.h>
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/*
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DRM formats are LE, while OGL is BE. The two primary formats
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will be flipped, so we will set flipRB which will later use swizzle
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to flip the red and blue channels.
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This will not work on GLES2, but I want to drop support for it one day anyways.
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*/
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inline const std::vector<SPixelFormat> GLES3_FORMATS = {
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{
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.drmFormat = DRM_FORMAT_ARGB8888,
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.flipRB = true,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ARGB8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGRA},
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},
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{
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.drmFormat = DRM_FORMAT_XRGB8888,
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.flipRB = true,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XRGB8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGR1},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR8888,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XBGR8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR8888,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ABGR8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_BGR888,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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.drmFormat = DRM_FORMAT_BGR888,
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.glInternalFormat = GL_RGB8,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBX4444,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBX4444,
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.glInternalFormat = GL_RGBA4,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBA4444,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBA4444,
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.glInternalFormat = GL_RGBA4,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_RGBX5551,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBX5551,
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.glInternalFormat = GL_RGB5_A1,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBA5551,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGBA5551,
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.glInternalFormat = GL_RGB5_A1,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_RGB565,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_SHORT_5_6_5,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGB565,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGB565,
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.glInternalFormat = GL_RGB565,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_SHORT_5_6_5,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGB565,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XBGR2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ABGR2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_XRGB2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_XRGB2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGR1},
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},
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{
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.drmFormat = DRM_FORMAT_ARGB2101010,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.drmFormat = DRM_FORMAT_ARGB2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGRA},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR16161616F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_XBGR16161616F,
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.glInternalFormat = GL_RGBA16F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR16161616F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_ABGR16161616F,
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.glInternalFormat = GL_RGBA16F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR16161616,
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.glFormat = GL_RGBA16UI,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_XBGR16161616,
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.glInternalFormat = GL_RGBA16UI,
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.glFormat = GL_RGBA_INTEGER,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR16161616,
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.glFormat = GL_RGBA16UI,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.drmFormat = DRM_FORMAT_ABGR16161616,
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.glInternalFormat = GL_RGBA16UI,
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.glFormat = GL_RGBA_INTEGER,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_YVYU,
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@ -170,24 +198,28 @@ inline const std::vector<SPixelFormat> GLES3_FORMATS = {
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.blockSize = {2, 1},
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},
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{
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.drmFormat = DRM_FORMAT_R8,
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.bytesPerBlock = 1,
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.drmFormat = DRM_FORMAT_R8,
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.glInternalFormat = GL_R8,
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.glFormat = GL_RED,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 1,
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.swizzle = {SWIZZLE_R001},
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},
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{
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.drmFormat = DRM_FORMAT_GR88,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_GR88,
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.glInternalFormat = GL_RG8,
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.glFormat = GL_RG,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RG01},
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},
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{
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.drmFormat = DRM_FORMAT_RGB888,
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.bytesPerBlock = 3,
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},
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{
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.drmFormat = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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},
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{
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.drmFormat = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.drmFormat = DRM_FORMAT_RGB888,
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.glInternalFormat = GL_RGB8,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 3,
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.swizzle = {SWIZZLE_BGR1},
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},
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};
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@ -229,6 +261,26 @@ const SPixelFormat* NFormatUtils::getPixelFormatFromGL(uint32_t glFormat, uint32
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return nullptr;
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}
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bool NFormatUtils::isFormatYUV(uint32_t drmFormat) {
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switch (drmFormat) {
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case DRM_FORMAT_YUYV:
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case DRM_FORMAT_YVYU:
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case DRM_FORMAT_UYVY:
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case DRM_FORMAT_VYUY:
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case DRM_FORMAT_AYUV:
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case DRM_FORMAT_NV12:
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case DRM_FORMAT_NV21:
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case DRM_FORMAT_NV16:
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case DRM_FORMAT_NV61:
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case DRM_FORMAT_YUV410:
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case DRM_FORMAT_YUV411:
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case DRM_FORMAT_YUV420:
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case DRM_FORMAT_YUV422:
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case DRM_FORMAT_YUV444: return true;
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default: return false;
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}
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}
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bool NFormatUtils::isFormatOpaque(DRMFormat drm) {
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const auto FMT = NFormatUtils::getPixelFormatFromDRM(drm);
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if (!FMT)
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