layout: rethonk layouts from the ground up (#12890)

Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
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Vaxry 2026-02-21 21:30:39 +00:00 committed by GitHub
parent 51f8849e54
commit 723870337f
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82 changed files with 8431 additions and 5527 deletions

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#include "../../FloatingAlgorithm.hpp"
namespace Layout {
class CAlgorithm;
}
namespace Layout::Floating {
class CDefaultFloatingAlgorithm : public IFloatingAlgorithm {
public:
CDefaultFloatingAlgorithm() = default;
virtual ~CDefaultFloatingAlgorithm() = default;
virtual void newTarget(SP<ITarget> target);
virtual void movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint = std::nullopt);
virtual void removeTarget(SP<ITarget> target);
virtual void resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner = CORNER_NONE);
virtual void moveTarget(const Vector2D& Δ, SP<ITarget> target);
virtual void swapTargets(SP<ITarget> a, SP<ITarget> b);
virtual void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent);
private:
CBox fitBoxInWorkArea(const CBox& box, SP<ITarget> t);
};
};