Hyprland/src/layout/algorithm/floating/default/DefaultFloatingAlgorithm.hpp
Vaxry 723870337f
layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
2026-02-21 21:30:39 +00:00

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948 B
C++

#include "../../FloatingAlgorithm.hpp"
namespace Layout {
class CAlgorithm;
}
namespace Layout::Floating {
class CDefaultFloatingAlgorithm : public IFloatingAlgorithm {
public:
CDefaultFloatingAlgorithm() = default;
virtual ~CDefaultFloatingAlgorithm() = default;
virtual void newTarget(SP<ITarget> target);
virtual void movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint = std::nullopt);
virtual void removeTarget(SP<ITarget> target);
virtual void resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner = CORNER_NONE);
virtual void moveTarget(const Vector2D& Δ, SP<ITarget> target);
virtual void swapTargets(SP<ITarget> a, SP<ITarget> b);
virtual void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent);
private:
CBox fitBoxInWorkArea(const CBox& box, SP<ITarget> t);
};
};