swipe: fix workspace swipe not rendering last frame if target ws is on edge (#11184)
Fix for a weird behaviour that happens when swipe is only valid in 1 direction (i.e. from ws 1) When you start a swipe from the only direction possible, then swipe back (without releasing), the last frame where the delta is reset to 0 was not being rendered
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@ -241,6 +241,8 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
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(m_activeSwipe.delta < 0 && m_activeSwipe.pWorkspaceBegin->m_id <= workspaceIDLeft)) {
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(m_activeSwipe.delta < 0 && m_activeSwipe.pWorkspaceBegin->m_id <= workspaceIDLeft)) {
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m_activeSwipe.delta = 0;
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m_activeSwipe.delta = 0;
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g_pHyprRenderer->damageMonitor(m_activeSwipe.pMonitor.lock());
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m_activeSwipe.pWorkspaceBegin->m_renderOffset->setValueAndWarp(Vector2D(0.0, 0.0));
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return;
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return;
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}
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}
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