From 55f2daa21ec6193b8b6f7a6a037534e7db34ee42 Mon Sep 17 00:00:00 2001 From: Florent Charpentier <114689807+C0Florent@users.noreply.github.com> Date: Thu, 24 Jul 2025 04:06:28 +1000 Subject: [PATCH] swipe: fix workspace swipe not rendering last frame if target ws is on edge (#11184) Fix for a weird behaviour that happens when swipe is only valid in 1 direction (i.e. from ws 1) When you start a swipe from the only direction possible, then swipe back (without releasing), the last frame where the delta is reset to 0 was not being rendered --- src/managers/input/Swipe.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/managers/input/Swipe.cpp b/src/managers/input/Swipe.cpp index f957c96e..d1a94cde 100644 --- a/src/managers/input/Swipe.cpp +++ b/src/managers/input/Swipe.cpp @@ -241,6 +241,8 @@ void CInputManager::updateWorkspaceSwipe(double delta) { (m_activeSwipe.delta < 0 && m_activeSwipe.pWorkspaceBegin->m_id <= workspaceIDLeft)) { m_activeSwipe.delta = 0; + g_pHyprRenderer->damageMonitor(m_activeSwipe.pMonitor.lock()); + m_activeSwipe.pWorkspaceBegin->m_renderOffset->setValueAndWarp(Vector2D(0.0, 0.0)); return; }