pass: remove unusued timeline in texpass (#9734)

remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
This commit is contained in:
Tom Englund 2025-03-26 02:22:09 +01:00 committed by GitHub
parent 9a67354fa2
commit 3fc3521a97
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GPG key ID: B5690EEEBB952194
4 changed files with 4 additions and 13 deletions

View file

@ -22,8 +22,7 @@ void CTexPassElement::draw(const CRegion& damage) {
if (data.replaceProjection)
g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection;
g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline,
data.syncPoint);
g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower);
if (data.replaceProjection)
g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix;
}

View file

@ -16,8 +16,6 @@ class CTexPassElement : public IPassElement {
int round = 0;
float roundingPower = 2.0f;
bool flipEndFrame = false;
SP<CSyncTimeline> syncTimeline;
int64_t syncPoint = 0;
std::optional<Mat3x3> replaceProjection;
CBox clipBox;
};