Hyprland/src/render/pass/TexPassElement.cpp
Tom Englund 3fc3521a97
pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
2025-03-26 02:22:09 +01:00

48 lines
1.4 KiB
C++

#include "TexPassElement.hpp"
#include "../OpenGL.hpp"
#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
CTexPassElement::CTexPassElement(const CTexPassElement::SRenderData& data_) : data(data_) {
;
}
void CTexPassElement::draw(const CRegion& damage) {
g_pHyprOpenGL->m_bEndFrame = data.flipEndFrame;
CScopeGuard x = {[]() {
//
g_pHyprOpenGL->m_bEndFrame = false;
g_pHyprOpenGL->m_RenderData.clipBox = {};
}};
if (!data.clipBox.empty())
g_pHyprOpenGL->m_RenderData.clipBox = data.clipBox;
if (data.replaceProjection)
g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection;
g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower);
if (data.replaceProjection)
g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix;
}
bool CTexPassElement::needsLiveBlur() {
return false; // TODO?
}
bool CTexPassElement::needsPrecomputeBlur() {
return false; // TODO?
}
std::optional<CBox> CTexPassElement::boundingBox() {
return data.box.copy().scale(1.F / g_pHyprOpenGL->m_RenderData.pMonitor->scale).round();
}
CRegion CTexPassElement::opaqueRegion() {
return {}; // TODO:
}
void CTexPassElement::discard() {
;
}