framebuffer: revert viewport (#12842)
to much stuff are relying on the viewport being set like this, just revert it to not regress further. this needs a overhaul.
This commit is contained in:
parent
583c4074a5
commit
0b3b012817
1 changed files with 1 additions and 1 deletions
|
|
@ -78,7 +78,7 @@ void CFramebuffer::bind() {
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb);
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb);
|
||||||
|
|
||||||
if (g_pHyprOpenGL)
|
if (g_pHyprOpenGL)
|
||||||
g_pHyprOpenGL->setViewport(0, 0, m_size.x, m_size.y);
|
g_pHyprOpenGL->setViewport(0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y);
|
||||||
else
|
else
|
||||||
glViewport(0, 0, m_size.x, m_size.y);
|
glViewport(0, 0, m_size.x, m_size.y);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue