From 0b3b012817ca381e40754cb4408e5c0cd3a2c732 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Sun, 4 Jan 2026 11:44:19 +0100 Subject: [PATCH] framebuffer: revert viewport (#12842) to much stuff are relying on the viewport being set like this, just revert it to not regress further. this needs a overhaul. --- src/render/Framebuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index eaed88d2..005c3c0b 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -78,7 +78,7 @@ void CFramebuffer::bind() { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb); if (g_pHyprOpenGL) - g_pHyprOpenGL->setViewport(0, 0, m_size.x, m_size.y); + g_pHyprOpenGL->setViewport(0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y); else glViewport(0, 0, m_size.x, m_size.y); }