Hyprland/src/render/pass/ShadowPassElement.hpp

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#pragma once
#include "PassElement.hpp"
class CHyprDropShadowDecoration;
class CShadowPassElement : public IPassElement {
public:
struct SShadowData {
CHyprDropShadowDecoration* deco = nullptr;
float a = 1.F;
};
CShadowPassElement(const SShadowData& data_);
virtual ~CShadowPassElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual const char* passName() {
return "CShadowPassElement";
}
private:
SShadowData data;
};