..
BorderPassElement.cpp
renderer/internal: stop using box pointers
2025-01-26 15:05:34 +00:00
BorderPassElement.hpp
renderer: Add supercircular window corners ( #8943 )
2025-01-05 18:38:49 +00:00
ClearPassElement.cpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
ClearPassElement.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
FramebufferElement.cpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
FramebufferElement.hpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
Pass.cpp
pass: add input region debug
2025-02-01 15:31:31 +00:00
Pass.hpp
render: enforce framebuffer offloading and remove introspection toggle ( #9217 )
2025-01-31 17:08:43 +01:00
PassElement.cpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
PassElement.hpp
pass/rect: fix bounding / opaque regions
2025-01-29 10:42:46 +00:00
PreBlurElement.cpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
PreBlurElement.hpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
RectPassElement.cpp
groupbar: various visual improvements
2025-01-31 13:32:36 +00:00
RectPassElement.hpp
groupbar: various visual improvements
2025-01-31 13:32:36 +00:00
RendererHintsPassElement.cpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
RendererHintsPassElement.hpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
ShadowPassElement.cpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
ShadowPassElement.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
SurfacePassElement.cpp
syncobj: use eventfd instead of stalling fd checks ( #9437 )
2025-03-14 15:08:20 +01:00
SurfacePassElement.hpp
protocols: add hyprland_surface_v1.set_visible_region implementation ( #9120 )
2025-01-23 22:57:33 +01:00
TexPassElement.cpp
pass: remove unusued timeline in texpass ( #9734 )
2025-03-26 02:22:09 +01:00
TexPassElement.hpp
pass: remove unusued timeline in texpass ( #9734 )
2025-03-26 02:22:09 +01:00
TextureMatteElement.cpp
renderer/internal: stop using box pointers
2025-01-26 15:05:34 +00:00
TextureMatteElement.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00