Hyprland/src/render/Texture.hpp

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#pragma once
#include "../defines.hpp"
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/math/Misc.hpp>
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class IHLBuffer;
HYPRUTILS_FORWARD(Math, CRegion);
enum eTextureType : int8_t {
TEXTURE_INVALID = -1, // Invalid
TEXTURE_RGBA = 0, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
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};
class CTexture {
public:
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CTexture();
CTexture(CTexture&) = delete;
CTexture(CTexture&&) = delete;
CTexture(const CTexture&&) = delete;
CTexture(const CTexture&) = delete;
CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy = false);
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CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy = false);
// this ctor takes ownership of the eglImage.
CTexture(const Aquamarine::SDMABUFAttrs&, void* image);
~CTexture();
void destroyTexture();
void allocate();
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
const std::vector<uint8_t>& dataCopy();
eTextureType m_type = TEXTURE_RGBA;
GLenum m_target = GL_TEXTURE_2D;
GLuint m_texID = 0;
Vector2D m_size = {};
void* m_eglImage = nullptr;
eTransform m_transform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_opaque = false;
uint32_t m_drmFormat = 0; // for shm
bool m_isSynchronous = false;
private:
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
bool m_keepDataCopy = false;
std::vector<uint8_t> m_dataCopy;
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};