Hyprland/src/render/Texture.hpp

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#pragma once
#include "../defines.hpp"
class IWLBuffer;
struct SDMABUFAttrs;
class CRegion;
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
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};
class CTexture {
public:
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CTexture();
CTexture(CTexture&) = delete;
CTexture(CTexture&&) = delete;
CTexture(const CTexture&&) = delete;
CTexture(const CTexture&) = delete;
CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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CTexture(wlr_texture*);
// this ctor takes ownership of the eglImage.
CTexture(const SDMABUFAttrs&, void* image);
~CTexture();
void destroyTexture();
void allocate();
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
void* m_pEglImage = nullptr;
bool m_bNonOwning = false; // wlr
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};