diff --git a/www/index.html b/www/index.html
index 700e299..602447c 100644
--- a/www/index.html
+++ b/www/index.html
@@ -3,7 +3,7 @@
- have you tried crying more?
+ WebGL Demo
diff --git a/www/js/webgl-demo.js b/www/js/webgl-demo.js
index 5e58854..10deb74 100644
--- a/www/js/webgl-demo.js
+++ b/www/js/webgl-demo.js
@@ -70,29 +70,21 @@ function renderShader(gl, vsSource, fsSource) {
// Draw the scene
// drawScene(gl, programInfo, buffers, 0);
- const fpsLimit = 30;
- const fpsDelta = 1000 / 30;
// let timePrev = 0;
// requestAnimationFrame asks the browser to call render,
// providing the time in milliseconds since the page loaded
function render(time) {
time *= 0.001; // convert to seconds
- // delta = time - timePrev;
+ // deltaTime = time - prevTime;
+ // prevTime = time;
drawScene(gl, programInfo, buffers, time);
-
- setTimeout(() => requestAnimationFrame(render), fpsDelta);
- }
- function update() {
requestAnimationFrame(render);
}
+ requestAnimationFrame(render);
// XXX: TODO: read this guide it's great! https://stackoverflow.com/questions/56998225/why-is-rendering-blurred-in-webgl
// window.addEventListener('resize', render);
-
- requestAnimationFrame(render);
- // update();
- // setInterval(update, 1000 / fpsLimit);
}
function fetchShader(name) {