set non-white bg for segfault.glsl

This commit is contained in:
do butterflies cry? 2026-01-31 13:16:30 +10:00
parent 149788c4cb
commit c452a0761d

View file

@ -16,7 +16,8 @@ uniform vec2 u_resolution;
/* ==== Text Colouring ==== */ /* ==== Text Colouring ==== */
#define PHOSPHOR_COL vec4(1, 1., 1., 1.) #define PHOSPHOR_COL vec4(1, 1., 1., 1.)
#define BG_COL vec4(0.2, 0.0, 0.2, 0.) // #define BG_COL vec4(0.2, 0.0, 0.2, 0.5)
#define BG_COL vec4(0.0, 0.0, 0.0, 1.)
/* ======= Text Size ======= */ /* ======= Text Size ======= */
#define FONT_SIZE vec2(10.,20.) #define FONT_SIZE vec2(10.,20.)
#define ROWCOLS vec2(80., 24.) #define ROWCOLS vec2(80., 24.)
@ -373,6 +374,6 @@ void main() {
val = pow(18.0, val) - 1.0; // TODO: try changing 18.0 to 200.0 and you'll notice some pretty changes :) val = pow(18.0, val) - 1.0; // TODO: try changing 18.0 to 200.0 and you'll notice some pretty changes :)
} }
gl_FragColor = vt220Font(uvT - uvG * FONT_SIZE, val) * PHOSPHOR_COL + BG_COL; gl_FragColor = vt220Font(uvT - uvG * FONT_SIZE, val) * PHOSPHOR_COL + BG_COL;
} }