rename uniforms
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1683d2bbe9
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5 changed files with 59 additions and 37 deletions
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@ -5,9 +5,8 @@
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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uniform vec2 uResolution;
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uniform float uTime;
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float random (in vec2 _st) {
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return fract(sin(dot(_st.xy,
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@ -65,17 +64,17 @@ float fbm ( in vec2 _st) {
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#define SCALE 3.
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void main() {
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vec2 st = gl_FragCoord.xy/u_resolution.xy*SCALE;
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// st += st * abs(sin(u_time*0.1)*3.0);
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vec2 st = gl_FragCoord.xy/uResolution.xy*SCALE;
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// st += st * abs(sin(uTime*0.1)*3.0);
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vec2 q = vec2(
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fbm( st + 0.*u_time),
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fbm( st + 0.*uTime),
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fbm( st + vec2(1.0))
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);
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vec2 r = vec2(
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fbm( st + 1.0*q + vec2(1.7,9.2)+ 0.15*u_time ),
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fbm( st + 1.0*q + vec2(8.3,2.8)+ 0.126*u_time)
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fbm( st + 1.0*q + vec2(1.7,9.2)+ 0.15*uTime ),
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fbm( st + 1.0*q + vec2(8.3,2.8)+ 0.126*uTime)
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);
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float f = fbm(st+r);
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