rename uniforms

This commit is contained in:
do butterflies cry? 2026-02-02 05:02:23 +10:00
parent 1683d2bbe9
commit 53a62f639e
5 changed files with 59 additions and 37 deletions

View file

@ -5,9 +5,8 @@
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
uniform vec2 uResolution;
uniform float uTime;
float random (in vec2 _st) {
return fract(sin(dot(_st.xy,
@ -65,17 +64,17 @@ float fbm ( in vec2 _st) {
#define SCALE 3.
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy*SCALE;
// st += st * abs(sin(u_time*0.1)*3.0);
vec2 st = gl_FragCoord.xy/uResolution.xy*SCALE;
// st += st * abs(sin(uTime*0.1)*3.0);
vec2 q = vec2(
fbm( st + 0.*u_time),
fbm( st + 0.*uTime),
fbm( st + vec2(1.0))
);
vec2 r = vec2(
fbm( st + 1.0*q + vec2(1.7,9.2)+ 0.15*u_time ),
fbm( st + 1.0*q + vec2(8.3,2.8)+ 0.126*u_time)
fbm( st + 1.0*q + vec2(1.7,9.2)+ 0.15*uTime ),
fbm( st + 1.0*q + vec2(8.3,2.8)+ 0.126*uTime)
);
float f = fbm(st+r);