fix missing main()
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1 changed files with 1 additions and 1 deletions
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@ -357,7 +357,7 @@ float bloom(vec2 uv2) {
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* smoothstep(0., -SMOOTH*20., stdRS(uvC, -0.02)) * 0.5;
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* smoothstep(0., -SMOOTH*20., stdRS(uvC, -0.02)) * 0.5;
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}
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}
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void mainImage(out vec4 fragColor) {
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void main(out vec4 fragColor) {
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vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
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vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
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vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy;
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vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy;
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vec2 uvG = floor(ROWCOLS * uv / uResolution.xy);
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vec2 uvG = floor(ROWCOLS * uv / uResolution.xy);
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