Hyprland/src/layout/IHyprLayout.cpp
memchr bca3068db2
feat: add lockactivegroup dispatcher (#2478)
* feat: add lockactivegroup dispatcher

The `lockactivewindow` dispatcher takes `lock`, `toggle` or `unlock` as arguments. When a group is locked, no window or group can be added to it, nor can it be added to another group, but the `moveintogroup` and `moveoutofgroup` dispatches are not affected.

Implementation details:

the lock is implement via `SGroupData.locked` flag (defaults to false).

The flag is only relevant to the group head, and upon the group head's succession, the flag will be passed down to the new head. Meanwhile, the old head's flag will be set to false.

The flag is set to false when a group is dismissed.

New condition checks have been added to the dwindle and master layout to check if target group is unlocked (and if the source is also a group and unlocked) before adding windows to the target group.

* refactor: `lockactivegroup dispatcher code ordering
2023-06-09 23:44:18 +02:00

513 lines
21 KiB
C++

#include "IHyprLayout.hpp"
#include "../defines.hpp"
#include "../Compositor.hpp"
void IHyprLayout::onWindowCreated(CWindow* pWindow) {
if (pWindow->m_bIsFloating) {
onWindowCreatedFloating(pWindow);
} else {
wlr_box desiredGeometry = {0};
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
pWindow->m_vLastFloatingSize = PMONITOR->vecSize / 2.f;
} else {
pWindow->m_vLastFloatingSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
}
onWindowCreatedTiling(pWindow);
}
}
void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
if (pWindow->m_bIsFullscreen)
g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL);
if (pWindow->m_sGroupData.pNextWindow) {
if (pWindow->m_sGroupData.pNextWindow == pWindow)
pWindow->m_sGroupData.pNextWindow = nullptr;
else {
// find last window and update
CWindow* curr = pWindow;
const auto CURRWASVISIBLE = curr->getGroupCurrent() == curr;
while (curr->m_sGroupData.pNextWindow != pWindow)
curr = curr->m_sGroupData.pNextWindow;
if (CURRWASVISIBLE)
curr->setGroupCurrent(curr);
curr->m_sGroupData.pNextWindow = pWindow->m_sGroupData.pNextWindow;
pWindow->m_sGroupData.pNextWindow = nullptr;
if (pWindow->m_sGroupData.head) {
pWindow->m_sGroupData.head = false;
curr->m_sGroupData.head = true;
curr->m_sGroupData.locked = pWindow->m_sGroupData.locked;
pWindow->m_sGroupData.locked = false;
}
if (pWindow == m_pLastTiledWindow)
m_pLastTiledWindow = nullptr;
pWindow->setHidden(false);
return;
}
}
if (pWindow->m_bIsFloating) {
onWindowRemovedFloating(pWindow);
} else {
onWindowRemovedTiling(pWindow);
}
if (pWindow == m_pLastTiledWindow)
m_pLastTiledWindow = nullptr;
}
void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
return; // no-op
}
void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
wlr_box desiredGeometry = {0};
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
if (!PMONITOR) {
Debug::log(ERR, "Window %lx (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
return;
}
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
const auto PWINDOWSURFACE = pWindow->m_pWLSurface.wlr();
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 &&
pWindow->m_iX11Type == 2) { // XDG windows should be fine. TODO: check for weird atoms?
pWindow->setHidden(true);
return;
}
// reject any windows with size <= 5x5
if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) {
pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
}
if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) {
if (pWindow->m_uSurface.xwayland->x != 0 && pWindow->m_uSurface.xwayland->y != 0)
pWindow->m_vRealPosition = Vector2D{pWindow->m_uSurface.xwayland->x, pWindow->m_uSurface.xwayland->y};
else
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
} else {
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
}
} else {
// we respect the size.
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
// check if it's visible on any monitor (only for XDG)
bool visible = pWindow->m_bIsX11;
if (!pWindow->m_bIsX11) {
for (auto& m : g_pCompositor->m_vMonitors) {
if (VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x,
m->vecPosition.y + m->vecPosition.y) ||
VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x,
m->vecPosition.y + m->vecPosition.y) ||
VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x,
m->vecPosition.y + m->vecPosition.y) ||
VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y,
m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)) {
visible = true;
break;
}
}
}
// TODO: detect a popup in a more consistent way.
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible) {
// if it's not, fall back to the center placement
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
} else {
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
}
if (pWindow->m_bX11DoesntWantBorders || (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect)) {
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
}
if (pWindow->m_iX11Type != 2) {
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pCompositor->moveWindowToTop(pWindow);
}
}
void IHyprLayout::onBeginDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
m_vBeginDragSizeXY = Vector2D();
// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
Debug::log(ERR, "Dragging attempted on an invalid window!");
g_pInputManager->currentlyDraggedWindow = nullptr;
return;
}
if (DRAGGINGWINDOW->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting drag on a fullscreen window.");
g_pInputManager->currentlyDraggedWindow = nullptr;
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow && (!DRAGGINGWINDOW->m_bCreatedOverFullscreen || !DRAGGINGWINDOW->m_bIsFloating)) {
Debug::log(LOG, "Rejecting drag on a fullscreen workspace. (window under fullscreen)");
g_pInputManager->currentlyDraggedWindow = nullptr;
return;
}
DRAGGINGWINDOW->m_bDraggingTiled = false;
m_vDraggingWindowOriginalFloatSize = DRAGGINGWINDOW->m_vLastFloatingSize;
if (!DRAGGINGWINDOW->m_bIsFloating) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize.goalv() * 0.8489).clamp(Vector2D{5, 5}, Vector2D{}).floor();
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_bIsFloating = true;
DRAGGINGWINDOW->m_bDraggingTiled = true;
DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goalv() / 2.f;
}
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goalv();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goalv();
m_vLastDragXY = m_vBeginDragXY;
// get the grab corner
if (m_vBeginDragXY.x < m_vBeginDragPositionXY.x + m_vBeginDragSizeXY.x / 2.0) {
if (m_vBeginDragXY.y < m_vBeginDragPositionXY.y + m_vBeginDragSizeXY.y / 2.0) {
m_eGrabbedCorner = CORNER_TOPLEFT;
g_pInputManager->setCursorImageUntilUnset("nw-resize");
} else {
m_eGrabbedCorner = CORNER_BOTTOMLEFT;
g_pInputManager->setCursorImageUntilUnset("sw-resize");
}
} else {
if (m_vBeginDragXY.y < m_vBeginDragPositionXY.y + m_vBeginDragSizeXY.y / 2.0) {
m_eGrabbedCorner = CORNER_TOPRIGHT;
g_pInputManager->setCursorImageUntilUnset("ne-resize");
} else {
m_eGrabbedCorner = CORNER_BOTTOMRIGHT;
g_pInputManager->setCursorImageUntilUnset("se-resize");
}
}
if (g_pInputManager->dragMode != MBIND_RESIZE)
g_pInputManager->setCursorImageUntilUnset("grab");
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
g_pKeybindManager->shadowKeybinds();
}
void IHyprLayout::onEndDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
if (DRAGGINGWINDOW) {
g_pInputManager->unsetCursorImage();
g_pInputManager->currentlyDraggedWindow = nullptr;
}
return;
}
g_pInputManager->unsetCursorImage();
g_pInputManager->currentlyDraggedWindow = nullptr;
if (DRAGGINGWINDOW->m_bDraggingTiled) {
DRAGGINGWINDOW->m_bIsFloating = false;
g_pInputManager->refocus();
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_vLastFloatingSize = m_vDraggingWindowOriginalFloatSize;
}
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
g_pCompositor->focusWindow(DRAGGINGWINDOW);
}
void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
// Window invalid or drag begin size 0,0 meaning we rejected it.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
onEndDragWindow();
g_pInputManager->currentlyDraggedWindow = nullptr;
return;
}
static auto TIMER = std::chrono::high_resolution_clock::now();
const auto SPECIAL = g_pCompositor->isWorkspaceSpecial(DRAGGINGWINDOW->m_iWorkspaceID);
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
static auto* const PANIMATEMOUSE = &g_pConfigManager->getConfigValuePtr("misc:animate_mouse_windowdragging")->intValue;
static auto* const PANIMATE = &g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
if ((abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f) ||
(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - TIMER).count() <
1000.0 / g_pHyprRenderer->m_pMostHzMonitor->refreshRate))
return;
TIMER = std::chrono::high_resolution_clock::now();
m_vLastDragXY = mousePos;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
if (g_pInputManager->dragMode == MBIND_MOVE) {
if (*PANIMATEMOUSE) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
} else {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
}
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else if (g_pInputManager->dragMode == MBIND_RESIZE) {
if (DRAGGINGWINDOW->m_bIsFloating) {
const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(DRAGGINGWINDOW);
// calc the new size and pos
Vector2D newSize = m_vBeginDragSizeXY;
Vector2D newPos = m_vBeginDragPositionXY;
if (m_eGrabbedCorner == CORNER_BOTTOMRIGHT) {
newSize = (newSize + DELTA).clamp(Vector2D(20, 20), MAXSIZE);
} else if (m_eGrabbedCorner == CORNER_TOPLEFT) {
newSize = (newSize - DELTA).clamp(Vector2D(20, 20), MAXSIZE);
newPos = newPos - newSize + m_vBeginDragSizeXY;
} else if (m_eGrabbedCorner == CORNER_TOPRIGHT) {
newSize = (newSize + Vector2D(DELTA.x, -DELTA.y)).clamp(Vector2D(20, 20), MAXSIZE);
newPos = newPos + Vector2D(0, (m_vBeginDragSizeXY - newSize).y);
} else if (m_eGrabbedCorner == CORNER_BOTTOMLEFT) {
newSize = (newSize + Vector2D(-DELTA.x, DELTA.y)).clamp(Vector2D(20, 20), MAXSIZE);
newPos = newPos + Vector2D((m_vBeginDragSizeXY - newSize).x, 0);
}
if (*PANIMATE) {
DRAGGINGWINDOW->m_vRealSize = newSize;
DRAGGINGWINDOW->m_vRealPosition = newPos;
} else {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(newSize);
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(newPos);
}
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
}
}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
if (PMONITOR && !SPECIAL) {
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
DRAGGINGWINDOW->moveToWorkspace(PMONITOR->activeWorkspace);
DRAGGINGWINDOW->updateGroupOutputs();
DRAGGINGWINDOW->updateToplevel();
}
DRAGGINGWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}
void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
if (pWindow->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
// restore its' floating mode
pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
return;
}
pWindow->m_bPinned = false;
const auto TILED = isWindowTiled(pWindow);
// event
g_pEventManager->postEvent(SHyprIPCEvent{"changefloatingmode", getFormat("%lx,%d", pWindow, (int)TILED)});
EMIT_HOOK_EVENT("changeFloatingMode", pWindow);
if (!TILED) {
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
pWindow->m_iMonitorID = PNEWMON->ID;
pWindow->moveToWorkspace(PNEWMON->activeWorkspace);
pWindow->updateGroupOutputs();
// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition.goalv();
const auto PSAVEDSIZE = pWindow->m_vRealSize.goalv();
// if the window is pseudo, update its size
pWindow->m_vPseudoSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingSize = PSAVEDSIZE;
// move to narnia because we don't wanna find our own node. onWindowCreatedTiling should apply the coords back.
pWindow->m_vPosition = Vector2D(-999999, -999999);
onWindowCreatedTiling(pWindow);
pWindow->m_vRealPosition.setValue(PSAVEDPOS);
pWindow->m_vRealSize.setValue(PSAVEDSIZE);
// fix pseudo leaving artifacts
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
if (pWindow == g_pCompositor->m_pLastWindow)
m_pLastTiledWindow = pWindow;
} else {
onWindowRemovedTiling(pWindow);
g_pCompositor->moveWindowToTop(pWindow);
if (DELTALESSTHAN(pWindow->m_vRealSize.vec().x, pWindow->m_vLastFloatingSize.x, 10) && DELTALESSTHAN(pWindow->m_vRealSize.vec().y, pWindow->m_vLastFloatingSize.y, 10)) {
pWindow->m_vRealPosition = pWindow->m_vRealPosition.goalv() + (pWindow->m_vRealSize.goalv() - pWindow->m_vLastFloatingSize) / 2.f + Vector2D{10, 10};
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize - Vector2D{20, 20};
}
pWindow->m_vRealPosition = pWindow->m_vRealPosition.goalv() + (pWindow->m_vRealSize.goalv() - pWindow->m_vLastFloatingSize) / 2.f;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
pWindow->m_sSpecialRenderData.rounding = true;
pWindow->m_sSpecialRenderData.border = true;
pWindow->m_sSpecialRenderData.decorate = true;
if (pWindow == m_pLastTiledWindow)
m_pLastTiledWindow = nullptr;
}
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
pWindow->updateToplevel();
}
void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
if (!PWINDOW->m_bIsFloating) {
Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
return;
}
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
g_pHyprRenderer->damageWindow(PWINDOW);
}
void IHyprLayout::onWindowFocusChange(CWindow* pNewFocus) {
m_pLastTiledWindow = pNewFocus && !pNewFocus->m_bIsFloating ? pNewFocus : m_pLastTiledWindow;
}
CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
// although we don't expect nullptrs here, let's verify jic
if (!pWindow)
return nullptr;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
// first of all, if this is a fullscreen workspace,
if (PWORKSPACE->m_bHasFullscreenWindow)
return g_pCompositor->getFullscreenWindowOnWorkspace(pWindow->m_iWorkspaceID);
if (pWindow->m_bIsFloating) {
// find whether there is a floating window below this one
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && w->m_iX11Type != 2 && w->m_iWorkspaceID == pWindow->m_iWorkspaceID && !w->m_bX11ShouldntFocus &&
!w->m_bNoFocus && w.get() != pWindow) {
if (VECINRECT((pWindow->m_vSize / 2.f + pWindow->m_vPosition), w->m_vPosition.x, w->m_vPosition.y, w->m_vPosition.x + w->m_vSize.x,
w->m_vPosition.y + w->m_vSize.y)) {
return w.get();
}
}
}
// let's try the last tiled window.
if (m_pLastTiledWindow && m_pLastTiledWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID)
return m_pLastTiledWindow;
// if we don't, let's try to find any window that is in the middle
if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow)
return PWINDOWCANDIDATE;
// if not, floating window
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && w->m_iX11Type != 2 && w->m_iWorkspaceID == pWindow->m_iWorkspaceID && !w->m_bX11ShouldntFocus &&
!w->m_bNoFocus && w.get() != pWindow)
return w.get();
}
// if there is no candidate, too bad
return nullptr;
}
// if it was a tiled window, we first try to find the window that will replace it.
const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
if (!PWINDOWCANDIDATE || pWindow == PWINDOWCANDIDATE || !PWINDOWCANDIDATE->m_bIsMapped || PWINDOWCANDIDATE->isHidden() || PWINDOWCANDIDATE->m_bX11ShouldntFocus ||
PWINDOWCANDIDATE->m_iX11Type == 2 || PWINDOWCANDIDATE->m_iMonitorID != g_pCompositor->m_pLastMonitor->ID)
return nullptr;
return PWINDOWCANDIDATE;
}
IHyprLayout::~IHyprLayout() {}