..
decorations
deco: reduce virtual calls in drop shadow
2025-09-28 23:20:52 +02:00
pass
renderer: fix uv calculations once and for all ( #11770 )
2025-09-21 19:27:56 +02:00
shaders /glsl
ci: correct tar command for xz compression & fix typos ( #11213 )
2025-07-25 17:19:23 +02:00
AsyncResourceGatherer.hpp
renderer: asynchronously load background tex ( #11749 )
2025-09-18 22:10:30 +02:00
Framebuffer.cpp
refactor: Use new hyprutils casts ( #11377 )
2025-08-14 15:44:56 +01:00
Framebuffer.hpp
renderer: always render snapshots as 8bit
2025-05-09 22:16:21 +01:00
OpenGL.cpp
opengl: move from unordered_set to array
2025-09-28 23:20:52 +02:00
OpenGL.hpp
opengl: move from unordered_set to array
2025-09-28 23:20:52 +02:00
Renderbuffer.cpp
refactor: Use new hyprutils casts ( #11377 )
2025-08-14 15:44:56 +01:00
Renderbuffer.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
Renderer.cpp
renderer: fix uv scaling detection ( #11789 )
2025-09-22 13:01:59 +01:00
Renderer.hpp
renderer: asynchronously load background tex ( #11749 )
2025-09-18 22:10:30 +02:00
Shader.cpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Shader.hpp
renderer: Added a pointer position uniform to the screen shader. ( #10821 )
2025-07-08 19:31:15 +02:00
Texture.cpp
renderer: use CRegion foreach over getRects ( #10980 )
2025-07-30 11:54:09 +02:00
Texture.hpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Transformer.cpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
Transformer.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00