..
blur1.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
blur2.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
blurfinish.frag
renderer/opengl: Extract shaders from source ( #9600 )
2025-03-29 01:19:35 +01:00
blurprepare.frag
cm: Use precomputed primaries conversion ( #9814 )
2025-04-29 21:29:40 +02:00
border.frag
cm: Use precomputed primaries conversion ( #9814 )
2025-04-29 21:29:40 +02:00
CM.frag
cm: Use precomputed primaries conversion ( #9814 )
2025-04-29 21:29:40 +02:00
CM.glsl
cm: Use precomputed primaries conversion ( #9814 )
2025-04-29 21:29:40 +02:00
ext.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
glitch.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
passthru.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
quad.frag
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
rgba.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
rgbamatte.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
rgbx.frag
shader: replace texture2d with texture ( #10893 )
2025-07-01 11:32:00 +02:00
rounding.glsl
renderer/opengl: Extract shaders from source ( #9600 )
2025-03-29 01:19:35 +01:00
shadow.frag
cm: Use precomputed primaries conversion ( #9814 )
2025-04-29 21:29:40 +02:00
tex300.vert
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
tex320.vert
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00