Hyprland/src/layout/target/WindowTarget.hpp
Vaxry 723870337f
layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
2026-02-21 21:30:39 +00:00

40 lines
No EOL
1.7 KiB
C++

#pragma once
#include "Target.hpp"
#include "../../desktop/view/Window.hpp"
namespace Layout {
class CWindowTarget : public ITarget {
public:
static SP<ITarget> create(PHLWINDOW w);
virtual ~CWindowTarget() = default;
virtual eTargetType type();
virtual void setPositionGlobal(const CBox& box);
virtual void assignToSpace(const SP<CSpace>& space, std::optional<Vector2D> focalPoint = std::nullopt);
virtual PHLWINDOW window() const;
virtual bool floating();
virtual void setFloating(bool x);
virtual std::expected<SGeometryRequested, eGeometryFailure> desiredGeometry();
virtual eFullscreenMode fullscreenMode();
virtual void setFullscreenMode(eFullscreenMode mode);
virtual std::optional<Vector2D> minSize();
virtual std::optional<Vector2D> maxSize();
virtual void damageEntire();
virtual void warpPositionSize();
virtual void onUpdateSpace();
private:
CWindowTarget(PHLWINDOW w);
Vector2D clampSizeForDesired(const Vector2D& size) const;
void updatePos();
PHLWINDOWREF m_window;
};
};