Hyprland/src/render/decorations/CHyprBorderDecoration.hpp
Tom Englund 7c7a84ff60
internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00

43 lines
1.1 KiB
C++

#pragma once
#include "IHyprWindowDecoration.hpp"
class CHyprBorderDecoration : public IHyprWindowDecoration {
public:
CHyprBorderDecoration(PHLWINDOW);
virtual ~CHyprBorderDecoration();
virtual SDecorationPositioningInfo getPositioningInfo();
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(PHLMONITOR, float const& a);
virtual eDecorationType getDecorationType();
virtual void updateWindow(PHLWINDOW);
virtual void damageEntire();
virtual eDecorationLayer getDecorationLayer();
virtual uint64_t getDecorationFlags();
virtual std::string getDisplayName();
private:
SBoxExtents m_seExtents;
SBoxExtents m_seReportedExtents;
PHLWINDOWREF m_pWindow;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
CBox m_bAssignedGeometry = {0};
int m_iLastBorderSize = -1;
CBox assignedBoxGlobal();
bool doesntWantBorders();
};