Hyprland/src/managers/animation/AnimationManager.cpp

362 lines
13 KiB
C++

#include "AnimationManager.hpp"
#include "../../Compositor.hpp"
#include "../HookSystemManager.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../desktop/DesktopTypes.hpp"
#include "../../helpers/AnimatedVariable.hpp"
#include "../../macros.hpp"
#include "../../config/ConfigValue.hpp"
#include "../../desktop/view/Window.hpp"
#include "../../desktop/view/LayerSurface.hpp"
#include "../eventLoop/EventLoopManager.hpp"
#include "../../helpers/varlist/VarList.hpp"
#include "../../render/Renderer.hpp"
#include <hyprgraphics/color/Color.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/animation/AnimationManager.hpp>
static int wlTick(SP<CEventLoopTimer> self, void* data) {
if (g_pAnimationManager)
g_pAnimationManager->frameTick();
return 0;
}
CHyprAnimationManager::CHyprAnimationManager() {
m_animationTimer = makeShared<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
if (g_pEventLoopManager) // null in --verify-config mode
g_pEventLoopManager->addTimer(m_animationTimer);
addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
}
template <Animable VarType>
static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
if (warp || av.value() == av.goal()) {
av.warp(true, false);
return;
}
const auto DELTA = av.goal() - av.begun();
av.value() = av.begun() + DELTA * POINTY;
}
static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
if (warp || av.value() == av.goal()) {
av.warp(true, false);
return;
}
// convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise...
// Use the CHyprColor cache for OkLab
const auto& L1 = av.begun().asOkLab();
const auto& L2 = av.goal().asOkLab();
static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
.l = lerp(L1.l, L2.l, POINTY),
.a = lerp(L1.a, L2.a, POINTY),
.b = lerp(L1.b, L2.b, POINTY),
};
av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
}
template <Animable VarType>
static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
PHLLS PLAYER = av.m_Context.pLayer.lock();
PHLMONITOR PMONITOR = nullptr;
bool animationsDisabled = warp;
if (PWINDOW) {
if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
g_pHyprRenderer->damageWindow(PWINDOW);
else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
}
PMONITOR = PWINDOW->m_monitor.lock();
if (!PMONITOR)
return;
animationsDisabled = PWINDOW->m_ruleApplicator->noAnim().valueOr(animationsDisabled);
} else if (PWORKSPACE) {
PMONITOR = PWORKSPACE->m_monitor.lock();
if (!PMONITOR)
return;
// don't damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
if (PWORKSPACE->m_isSpecialWorkspace)
g_pHyprRenderer->damageMonitor(PMONITOR);
// TODO: just make this into a damn callback already vax...
for (auto const& w : g_pCompositor->m_windows) {
if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
continue;
if (w->m_isFloating && !w->m_pinned) {
// still doing the full damage hack for floating because sometimes when the window
// goes through multiple monitors the last rendered frame is missing damage somehow??
const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
g_pHyprRenderer->damageWindow(w, true);
}
if (PWORKSPACE->m_isSpecialWorkspace)
g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
}
// damage any workspace window that is on any monitor
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
continue;
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
// "some fucking layers miss 1 pixel???" -- vaxry
CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(expandBox);
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
if (!PMONITOR)
return;
animationsDisabled = animationsDisabled || PLAYER->m_ruleApplicator->noanim().valueOrDefault();
}
const auto SPENT = av.getPercent();
const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
const auto POINTY = PBEZIER->getYForPoint(SPENT);
const bool WARP = animationsDisabled || SPENT >= 1.f;
if constexpr (std::same_as<VarType, CHyprColor>)
updateColorVariable(av, POINTY, WARP);
else
updateVariable<VarType>(av, POINTY, WARP);
av.onUpdate();
switch (av.m_Context.eDamagePolicy) {
case AVARDAMAGE_ENTIRE: {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->m_workspace != PWORKSPACE)
continue;
w->updateWindowDecos();
// damage any workspace window that is on any monitor
if (!w->m_pinned)
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
if (PLAYER->m_layer <= 1)
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
// some fucking layers miss 1 pixel???
CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(expandBox);
}
break;
}
case AVARDAMAGE_BORDER: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
break;
}
case AVARDAMAGE_SHADOW: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
break;
}
default: {
break;
}
}
// manually schedule a frame
if (PMONITOR)
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
}
void CHyprAnimationManager::tick() {
static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
lastTick = std::chrono::high_resolution_clock::now();
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
if (!m_vActiveAnimatedVariables.empty()) {
const auto CPY = m_vActiveAnimatedVariables;
for (const auto& PAV : CPY) {
if (!PAV)
continue;
// lock this value while we are doing handleUpdate to avoid a UAF if an update callback destroys it
const auto LOCK = PAV.lock();
// for disabled anims just warp
bool warp = !*PANIMENABLED || !PAV->enabled();
switch (PAV->m_Type) {
case AVARTYPE_FLOAT: {
auto pTypedAV = dc<CAnimatedVariable<float>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated float");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_VECTOR: {
auto pTypedAV = dc<CAnimatedVariable<Vector2D>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_COLOR: {
auto pTypedAV = dc<CAnimatedVariable<CHyprColor>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
handleUpdate(*pTypedAV, warp);
} break;
default: UNREACHABLE();
}
}
}
tickDone();
}
void CHyprAnimationManager::frameTick() {
onTicked();
if (!shouldTickForNext())
return;
if (!g_pCompositor->m_sessionActive || !g_pHookSystem || g_pCompositor->m_unsafeState ||
!std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; }))
return;
if (!m_lastTickValid || m_lastTickTimer.getMillis() >= 1.0f) {
m_lastTickTimer.reset();
m_lastTickValid = true;
tick();
EMIT_HOOK_EVENT("tick", nullptr);
}
if (shouldTickForNext())
scheduleTick();
}
void CHyprAnimationManager::scheduleTick() {
if (m_tickScheduled)
return;
m_tickScheduled = true;
if (!m_animationTimer || !g_pEventLoopManager) {
m_tickScheduled = false;
return;
}
m_animationTimer->updateTimeout(std::chrono::milliseconds(1));
}
void CHyprAnimationManager::onTicked() {
m_tickScheduled = false;
}
std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
if (config.starts_with("window")) {
if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
return "";
else if (style.starts_with("popin")) {
// try parsing
float minPerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid minperc"; }
return "";
}
minPerc; // fix warning
return "";
}
return "unknown style";
} else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
if (style == "slide" || style == "slidevert" || style == "fade")
return "";
else if (style.starts_with("slide")) {
// try parsing
float movePerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' ') + 1);
movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid movePerc"; }
return "";
}
movePerc; // fix warning
return "";
}
return "unknown style";
} else if (config == "borderangle") {
if (style == "loop" || style == "once")
return "";
return "unknown style";
} else if (config.starts_with("layers")) {
if (style.empty() || style == "fade" || style == "slide")
return "";
else if (style.starts_with("popin")) {
// try parsing
float minPerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid minperc"; }
return "";
}
minPerc; // fix warning
return "";
}
return "";
return "unknown style";
} else {
return "animation has no styles";
}
return "";
}