362 lines
13 KiB
C++
362 lines
13 KiB
C++
#include "AnimationManager.hpp"
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#include "../../Compositor.hpp"
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#include "../HookSystemManager.hpp"
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#include "../../config/ConfigManager.hpp"
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#include "../../desktop/DesktopTypes.hpp"
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#include "../../helpers/AnimatedVariable.hpp"
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#include "../../macros.hpp"
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#include "../../config/ConfigValue.hpp"
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#include "../../desktop/view/Window.hpp"
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#include "../../desktop/view/LayerSurface.hpp"
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#include "../eventLoop/EventLoopManager.hpp"
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#include "../../helpers/varlist/VarList.hpp"
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#include "../../render/Renderer.hpp"
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#include <hyprgraphics/color/Color.hpp>
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#include <hyprutils/animation/AnimatedVariable.hpp>
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#include <hyprutils/animation/AnimationManager.hpp>
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static int wlTick(SP<CEventLoopTimer> self, void* data) {
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if (g_pAnimationManager)
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g_pAnimationManager->frameTick();
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return 0;
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}
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CHyprAnimationManager::CHyprAnimationManager() {
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m_animationTimer = makeShared<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
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if (g_pEventLoopManager) // null in --verify-config mode
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g_pEventLoopManager->addTimer(m_animationTimer);
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addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
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}
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template <Animable VarType>
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static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
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if (warp || av.value() == av.goal()) {
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av.warp(true, false);
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return;
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}
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const auto DELTA = av.goal() - av.begun();
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av.value() = av.begun() + DELTA * POINTY;
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}
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static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
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if (warp || av.value() == av.goal()) {
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av.warp(true, false);
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return;
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}
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// convert both to OkLab, then lerp that, and convert back.
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// This is not as fast as just lerping rgb, but it's WAY more precise...
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// Use the CHyprColor cache for OkLab
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const auto& L1 = av.begun().asOkLab();
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const auto& L2 = av.goal().asOkLab();
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static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
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const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
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.l = lerp(L1.l, L2.l, POINTY),
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.a = lerp(L1.a, L2.a, POINTY),
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.b = lerp(L1.b, L2.b, POINTY),
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};
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av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
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}
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template <Animable VarType>
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static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
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PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
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PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
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PHLLS PLAYER = av.m_Context.pLayer.lock();
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PHLMONITOR PMONITOR = nullptr;
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bool animationsDisabled = warp;
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if (PWINDOW) {
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if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
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g_pHyprRenderer->damageWindow(PWINDOW);
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else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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}
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PMONITOR = PWINDOW->m_monitor.lock();
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if (!PMONITOR)
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return;
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animationsDisabled = PWINDOW->m_ruleApplicator->noAnim().valueOr(animationsDisabled);
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} else if (PWORKSPACE) {
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PMONITOR = PWORKSPACE->m_monitor.lock();
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if (!PMONITOR)
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return;
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// don't damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
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if (PWORKSPACE->m_isSpecialWorkspace)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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// TODO: just make this into a damn callback already vax...
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for (auto const& w : g_pCompositor->m_windows) {
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if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
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continue;
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if (w->m_isFloating && !w->m_pinned) {
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// still doing the full damage hack for floating because sometimes when the window
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// goes through multiple monitors the last rendered frame is missing damage somehow??
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const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
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const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
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if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
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g_pHyprRenderer->damageWindow(w, true);
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}
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if (PWORKSPACE->m_isSpecialWorkspace)
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g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
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}
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// damage any workspace window that is on any monitor
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for (auto const& w : g_pCompositor->m_windows) {
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if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
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continue;
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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// "some fucking layers miss 1 pixel???" -- vaxry
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CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(expandBox);
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PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
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if (!PMONITOR)
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return;
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animationsDisabled = animationsDisabled || PLAYER->m_ruleApplicator->noanim().valueOrDefault();
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}
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const auto SPENT = av.getPercent();
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const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
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const auto POINTY = PBEZIER->getYForPoint(SPENT);
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const bool WARP = animationsDisabled || SPENT >= 1.f;
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if constexpr (std::same_as<VarType, CHyprColor>)
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updateColorVariable(av, POINTY, WARP);
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else
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updateVariable<VarType>(av, POINTY, WARP);
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av.onUpdate();
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switch (av.m_Context.eDamagePolicy) {
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case AVARDAMAGE_ENTIRE: {
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if (PWINDOW) {
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PWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(PWINDOW);
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} else if (PWORKSPACE) {
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for (auto const& w : g_pCompositor->m_windows) {
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if (!validMapped(w) || w->m_workspace != PWORKSPACE)
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continue;
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w->updateWindowDecos();
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// damage any workspace window that is on any monitor
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if (!w->m_pinned)
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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if (PLAYER->m_layer <= 1)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
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// some fucking layers miss 1 pixel???
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CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(expandBox);
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}
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break;
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}
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case AVARDAMAGE_BORDER: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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break;
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}
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case AVARDAMAGE_SHADOW: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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break;
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}
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default: {
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break;
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}
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}
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// manually schedule a frame
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if (PMONITOR)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
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}
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void CHyprAnimationManager::tick() {
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static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
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m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
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lastTick = std::chrono::high_resolution_clock::now();
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static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
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if (!m_vActiveAnimatedVariables.empty()) {
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const auto CPY = m_vActiveAnimatedVariables;
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for (const auto& PAV : CPY) {
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if (!PAV)
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continue;
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// lock this value while we are doing handleUpdate to avoid a UAF if an update callback destroys it
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const auto LOCK = PAV.lock();
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// for disabled anims just warp
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bool warp = !*PANIMENABLED || !PAV->enabled();
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switch (PAV->m_Type) {
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case AVARTYPE_FLOAT: {
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auto pTypedAV = dc<CAnimatedVariable<float>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated float");
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handleUpdate(*pTypedAV, warp);
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} break;
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case AVARTYPE_VECTOR: {
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auto pTypedAV = dc<CAnimatedVariable<Vector2D>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
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handleUpdate(*pTypedAV, warp);
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} break;
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case AVARTYPE_COLOR: {
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auto pTypedAV = dc<CAnimatedVariable<CHyprColor>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
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handleUpdate(*pTypedAV, warp);
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} break;
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default: UNREACHABLE();
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}
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}
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}
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tickDone();
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}
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void CHyprAnimationManager::frameTick() {
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onTicked();
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if (!shouldTickForNext())
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return;
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if (!g_pCompositor->m_sessionActive || !g_pHookSystem || g_pCompositor->m_unsafeState ||
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!std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; }))
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return;
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if (!m_lastTickValid || m_lastTickTimer.getMillis() >= 1.0f) {
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m_lastTickTimer.reset();
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m_lastTickValid = true;
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tick();
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EMIT_HOOK_EVENT("tick", nullptr);
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}
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if (shouldTickForNext())
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scheduleTick();
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}
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void CHyprAnimationManager::scheduleTick() {
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if (m_tickScheduled)
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return;
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m_tickScheduled = true;
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if (!m_animationTimer || !g_pEventLoopManager) {
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m_tickScheduled = false;
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return;
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}
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m_animationTimer->updateTimeout(std::chrono::milliseconds(1));
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}
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void CHyprAnimationManager::onTicked() {
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m_tickScheduled = false;
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}
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std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
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if (config.starts_with("window")) {
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if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
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return "";
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else if (style.starts_with("popin")) {
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// try parsing
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float minPerc = 0.f;
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if (style.find('%') != std::string::npos) {
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try {
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auto percstr = style.substr(style.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { return "invalid minperc"; }
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return "";
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}
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minPerc; // fix warning
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return "";
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}
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return "unknown style";
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} else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
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if (style == "slide" || style == "slidevert" || style == "fade")
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return "";
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else if (style.starts_with("slide")) {
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// try parsing
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float movePerc = 0.f;
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if (style.find('%') != std::string::npos) {
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try {
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auto percstr = style.substr(style.find_last_of(' ') + 1);
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movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { return "invalid movePerc"; }
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return "";
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}
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movePerc; // fix warning
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return "";
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}
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return "unknown style";
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} else if (config == "borderangle") {
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if (style == "loop" || style == "once")
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return "";
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return "unknown style";
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} else if (config.starts_with("layers")) {
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if (style.empty() || style == "fade" || style == "slide")
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return "";
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else if (style.starts_with("popin")) {
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// try parsing
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float minPerc = 0.f;
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if (style.find('%') != std::string::npos) {
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try {
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auto percstr = style.substr(style.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) { return "invalid minperc"; }
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return "";
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}
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minPerc; // fix warning
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return "";
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}
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return "";
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return "unknown style";
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} else {
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return "animation has no styles";
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}
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return "";
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}
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