Hyprland/src/render/pass/ClearPassElement.cpp
Vaxry e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00

26 lines
567 B
C++

#include "ClearPassElement.hpp"
#include "../OpenGL.hpp"
CClearPassElement::CClearPassElement(const CClearPassElement::SClearData& data_) : data(data_) {
;
}
void CClearPassElement::draw(const CRegion& damage) {
g_pHyprOpenGL->clear(data.color);
}
bool CClearPassElement::needsLiveBlur() {
return false;
}
bool CClearPassElement::needsPrecomputeBlur() {
return false;
}
std::optional<CBox> CClearPassElement::boundingBox() {
return CBox{{}, {INT16_MAX, INT16_MAX}};
}
CRegion CClearPassElement::opaqueRegion() {
return *boundingBox();
}