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decorations
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groupbar: more safety around gradient textures
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2023-11-28 19:03:02 +00:00 |
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shaders
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shaders: Some more changes in rgb2hsl. (#3834)
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2023-11-12 16:20:23 +00:00 |
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Framebuffer.cpp
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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
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2023-11-24 10:54:21 +00:00 |
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Framebuffer.hpp
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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
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2023-11-24 10:54:21 +00:00 |
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OpenGL.cpp
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opengl: tiled special require introspection
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2023-11-26 16:42:04 +00:00 |
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OpenGL.hpp
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renderer: use occlusion checks for buffer clear
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2023-11-26 15:06:42 +00:00 |
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Renderbuffer.cpp
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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
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2023-11-24 10:54:21 +00:00 |
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Renderbuffer.hpp
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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
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2023-11-24 10:54:21 +00:00 |
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Renderer.cpp
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renderer: proper full occlusion checks for back layer
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2023-11-26 15:24:24 +00:00 |
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Renderer.hpp
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renderer: nvidia checks and use glFinish on nvidia
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2023-11-25 17:45:08 +00:00 |
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Shader.cpp
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shader: remove useless comment
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2023-06-29 23:20:10 +02:00 |
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Shader.hpp
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renderer: added new customization options to the blur shaders (#3650)
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2023-11-06 18:49:03 +00:00 |
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Shaders.hpp
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rewritten borders, fixed msaa
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2022-06-26 19:39:56 +02:00 |
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Texture.cpp
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texture: fix styling
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2023-07-11 00:27:13 +02:00 |
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Texture.hpp
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Added clang format (#1239)
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2022-12-16 17:17:31 +00:00 |
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Transformer.cpp
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transformers: allow modifying renderdata pre-pass
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2023-10-21 19:25:44 +01:00 |
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Transformer.hpp
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transformers: allow modifying renderdata pre-pass
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2023-10-21 19:25:44 +01:00 |